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[FC5 Arcade] Rogue - Altitude

  • Jax0
  • August 6, 2018 at 12:55 AM
  • Jax0
    • August 6, 2018 at 12:55 AM
    • #1

    Started Map #2 in the Far Cry 5 Arcade editor.

    I'm enjoying the idea of creating multiple playable experiences as this character called 'Rogue', taking a lot of cues from the high-action gameplay style of the old James Bond games.

    Rogue - Altitude (WIP Title) is a 'Bounty' type level set in the high alps, where you must infiltrate an oil pipeline checkpoint facility, take out the Rocket-Firing Evil Dude and then survive an explosive escape by aeroplane.

    Here are the first WIP images for it.

    I'm going to practice making some proper diagrams and such. I want this level's creation to also be a lesson in good documentation.


    [Blocked Image: https://i.imgur.com/7LRMH5N.jpg]

    [Blocked Image: https://i.imgur.com/UR2LjcJ.jpg]

    [Blocked Image: https://i.imgur.com/rc3LH9X.jpg]

  • Jax0
    • August 6, 2018 at 6:44 AM
    • #2

    Quick scribble to help me figure out what the plan is, going forward

  • Jax0
    • August 6, 2018 at 3:19 PM
    • #3

    Who knew, drawing out a level plan actually helps come up with better ideas, a more structured level, and overall more enjoyable gameplay. Tonight I made some additional changes based on the diagram. Also worked on perfecting the Big Boom at the end.

    [Blocked Image: https://i.imgur.com/WzyTXvF.jpg]

    [Blocked Image: https://i.imgur.com/x1lqsUG.jpg]

    [Blocked Image: https://i.imgur.com/6qb9PyC.jpg]

  • Jax0
    • August 7, 2018 at 3:25 PM
    • #4

    Put in another 3 hours tonight and 95% finished the whole layout. Art pass next week!

    Happy with the progress. It's intended to be a very short, high-action experience and I'm ok with the linear design for now. The next map will be more open-world.

    Here's the update photo... (notice how my diagram influenced changes on the top half of the level)


  • Interfearance
    • August 16, 2018 at 4:25 AM
    • #5

    Tidy work! Drawing is in many ways better then starting blind unless you have an image of the entire map in your head.

  • Jax0
    • August 21, 2018 at 3:20 AM
    • #6
    Quote from Interfearance

    On 8/16/2018 at 1:25 PM, Interfearance said: Tidy work! Drawing is in many ways better then starting blind unless you have an image of the entire map in your head.

    Thank you! I always start with sketches, but I've been wanting to do proper digital diagrams for something for a while. It was very useful to discover new gameplay elements before even putting it together in the editor.


    And here's a few updates!

    [Blocked Image: https://i.imgur.com/CEusDHV.jpg]

    [Blocked Image: https://i.imgur.com/ywkVZnr.jpg]

    [Blocked Image: https://i.imgur.com/o99aabC.jpg]

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