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The Movies, Black & White 2, and The Room.

  • Thrik
  • May 7, 2005 at 5:03 PM
  • Thrik
    • May 7, 2005 at 5:03 PM
    • #1

    http://www.pqhp.com/cmp/gdctv/a9-molyne ... r1.htm?300

    You can watch the whole 1 hour plus presentation if you like, which the industry people here might enjoy, but if not then I do recommend at least checking out the Black & White 2 and The Room parts (selectable from the index menu at the bottom).

    Black & White 2 looks like a huge improvement from the original, both graphically and in terms of gameplay. I love RTS games, so combining that genre with BW1 (which I incidentally loved, unlike many) is great. The fact that they've also lowered the intense micromanagement required for villagers is a relief, since that was the main problem for me in BW1. The war looked a bit chaotic, but since they've been playing the game for ages, plus the fact that as a beginner you're unlikely to be thrown straight into one of those, it's understandable. I mean, any RTS game looks confusing as fuck if you watch someone who's been playing it for ages in some battle.

    But what I found really impressive was The Room. God damn, that looked amazing. The whole portals system was just great, and reminded me of that "The Box" (I think) short movie which someone in #mapcore posted a while ago. It's a shame that won't make it into a working game in itself, but seeing that kind of concept (not to mention engine) in an actual working game concept makes me wet with excitement.

  • Kosmo
    • May 7, 2005 at 5:38 PM
    • #2

    The room is love!

  • Mojo
    • May 7, 2005 at 9:23 PM
    • #3

    holy crap, watched it all. It was more just showing off B&W2, the movies more than anything else. Not that it is a bad thing, I want those games now more than ever.

  • skdr
    • May 7, 2005 at 10:03 PM
    • #4

    Whoa! The Room was awesome...

  • Tequila
    • May 7, 2005 at 10:27 PM
    • #5

    The Room did look pretty spectacular, I mean some of that stuff, the digital clay particularly... amazing. I can see Lionhead's dilemma though - sculpting an actual retail game around that would be next-to-impossible.

  • Grin
    • May 7, 2005 at 11:29 PM
    • #6

    OMFG that's awesome

  • Algor
    • May 8, 2005 at 3:39 AM
    • #7

    Sweet, I tell you.

  • Duff-e
    • May 8, 2005 at 2:10 PM
    • #8

    oh god now i need portals

  • von*ferret
    • May 8, 2005 at 3:37 PM
    • #9

    wow, absolutely stunning

  • Oski
    • May 8, 2005 at 4:14 PM
    • #10

    Those portals are cool. Someone should steal them and make a funmap in HL2dm.

  • Mazy
    • May 8, 2005 at 4:28 PM
    • #11

    Good stuff, all of it. The Room sure was interesting, wouldnt mind seeing that developed some more n released, but as they said there is no concept, its just playing around with things

  • rockdude86
    • May 8, 2005 at 6:24 PM
    • #12

    hmm the room would be really cool with a giant and a little kid (how original) but that would create some interesting gameplay with those portals

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