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de_mine.vmm (dev name)

  • morozov
  • June 11, 2018 at 1:33 PM
  • morozov
    • June 11, 2018 at 1:33 PM
    • #1

    Hi mapcore! Are you ready to ride among the rocks and caves? Soon open gameplay test[Blocked Image: https://pp.userapi.com/c830408/v830408700/120e61/-Jr1PXrwc-I.jpg]

    [Blocked Image: https://pp.userapi.com/c830408/v830408700/120e6a/vm6j2ADtKFc.jpg]

    [Blocked Image: https://pp.userapi.com/c830408/v830408700/120e4f/IbtdPJSd-64.jpg]

  • Le1T
    • June 11, 2018 at 8:13 PM
    • #2

    Забавно.

    Крюк-кошку не забудь засунуть в первый слот вместо ножа :)

  • El_Exodus
    • June 11, 2018 at 8:34 PM
    • #3
    Quote from Le1T

    18 minutes ago, Le1T said: Забавно.

    Крюк-кошку не забудь засунуть в первый слот вместо ножа :)

    yes

    @untor The CT rotation path between the sites seems quite boring/uninspired to me. There's more potential :)

  • morozov
    • July 5, 2018 at 7:01 PM
    • #4

    The search for the visual style of the map. Initially, I wanted to create a map in which the player is surrounded by a mine.

    Spoiler [Blocked Image: https://pp.userapi.com/c638823/v638823888/256e6/BGf4hHgDIc8.jpg][Blocked Image: https://pp.userapi.com/c638823/v638823888/256fa/JoWtKfYdboU.jpg]

    I wanted to give the map greatness. To the player looked worthless against the backdrop of huge structures or terrain. I do searches not only in the gameplay, but in how the player will feel the world around. I think this is also an important aspect of level design.

    Spoiler [Blocked Image: https://pp.userapi.com/c850032/v850032828/1f5fc/BvBgJ927kxg.jpg]

    [Blocked Image: https://pp.userapi.com/c850032/v850032828/1f605/8Ajabo7STwo.jpg]

    [Blocked Image: https://pp.userapi.com/c850032/v850032828/1f60e/KZ33eIGeqeY.jpg]

    The search continues, and here are the results of this practical and analytical work.

    Spoiler [Blocked Image: https://pp.userapi.com/c848524/v848524828/217fb/6FGJ3RdAABw.jpg]

    [Blocked Image: https://pp.userapi.com/c848524/v848524828/21804/RsJpJMX2z2Y.jpg]

    It's just a concept. Lighting, details will appear and be refined. Now I just share my thoughts and sketches. What do you think about the latest concept?

  • NikiOo
    • July 6, 2018 at 10:07 PM
    • #5

    So you've scrapped the mine idea?

    Or are you just using placeholder assets from Dust2 to set the atmosphere?

  • morozov
    • July 7, 2018 at 7:52 AM
    • #6
    Quote from NikiOo

    9 hours ago, NikiOo said: So you've scrapped the mine idea?

    Or are you just using placeholder assets from Dust2 to set the atmosphere?

    The mine was only the basis of the idea, the location under the ground. What kind of card will be in the end, while it is not known exactly. Now I'm demonstrating one of the most successful concepts. If something more exciting or even more interesting comes to mind, then again I will show this segment of the map for comparison. I like the idea of a ruined temple in the rocks. But at the moment this is not the final idea.

  • That50'sGuy
    • July 22, 2018 at 3:16 AM
    • #7

    Those rocks look so good!

  • morozov
    • August 28, 2018 at 10:09 AM
    • #8

    Hi mapcore I continue to work on this project. Slightly corrected the previous race in the direction of sand cliffs.[Blocked Image: https://sun9-3.userapi.com/c834202/v834202945/182c42/mMqo58thBcM.jpg]

    [Blocked Image: https://sun9-1.userapi.com/c834202/v834202945/182c39/rwt2nLFraIM.jpg] Has slightly redesigned the layout

    [Blocked Image: https://pp.userapi.com/c845418/v845418990/d58d2/2VQ3HGcaL4c.jpg]

  • Interfearance
    • September 1, 2018 at 1:31 PM
    • #9

    These sketches look sick man.

  • blackdog
    • September 5, 2018 at 3:41 PM
    • #10

    Previous layout looked more interesting to me, but awesome art.

    If you keep the theme, call it de_tombs or something like that.

    Im in Turkey right now, look up Tlos and maybe use that as inspiration for the theme(?)

  • morozov
    • September 6, 2018 at 8:15 AM
    • #11
    Quote from blackdog

    16 hours ago, blackdog said: Previous layout looked more interesting to me, but awesome art.

    If you keep the theme, call it de_tombs or something like that.

    Im in Turkey right now, look up Tlos and maybe use that as inspiration for the theme(?)

    Thank you. Mine is only the original name of the project. The final has not yet come up.

  • morozov
    • September 24, 2018 at 10:34 PM
    • #12

    new screenshots gameplay ready for test[Blocked Image: https://pp.userapi.com/c852032/v852032986/d728/6aauqUkJqiM.jpg]

    [Blocked Image: https://pp.userapi.com/c852032/v852032986/d732/ASC9D_dK1UU.jpg]

  • MTCyclone
    • October 22, 2018 at 6:43 PM
    • #13

    Is it on the workshop? I would love to try it out! Looks very interesting

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