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Europa

  • FMPONE
  • May 30, 2018 at 7:39 PM
  • FMPONE
    • May 30, 2018 at 7:39 PM
    • #1

    Some guy named Helder Pinto is making a very cool looking game,

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    Looks like a day 1 purchase IMHO.

  • grapen
    • May 30, 2018 at 8:08 PM
    • #2

    Looks great, loving the ’howls moving castle’ look to it!

  • Ubuska
    • May 30, 2018 at 11:07 PM
    • #3

    Just WOW! Looks amazing! I wonder who that Helder Pinto guy is though :)

    Btw, this looks like a painting, so rad.

  • Vilham
    • May 31, 2018 at 9:51 AM
    • #4

    Nice work HP, any explanation of what kind of mechanics there are?

  • PhilipK
    • May 31, 2018 at 1:49 PM
    • #5

    So good man! ❤️

  • blackdog
    • May 31, 2018 at 2:47 PM
    • #6

    Said it on Twitter and can’t say anything else else: just really great and poetic.

    Looking forward to the actual mechanics

  • -HP-
    • June 4, 2018 at 6:47 PM
    • #7

    Oh, thanks for creating a thread man!

    Really glad and happy you guys like it, I set out to make something that I've never made before, explore some uncharted territory while still staying in a realm where I can still use the know-how being amassed throughout the years, as they use to say: One foot in what you have mastered and understood, and the other in what you are currently exploring and mastering. Europa is a reflection of that.

    @Vilham I'm not ready to talk about gameplay just yet, I am working on a "vertical slice" right now, and I'm still iterating with a lot of stuff so I don't wanna have to commit to anything I say yet. So yeah, still in very early stages. I had a programmer join me recently to help out with player movement, so things are coming together slowly.

    What I can say though. Is that, gameplay wise, it is heavily inspired by games like Journey and Abzu. I really believe that's a genre of games that is criminally unexplored. It's a genre that's very meditative and allows for some very special and personal moments, I am hoping to dig into some of that.

    Thanks guys!

  • FMPONE
    • June 4, 2018 at 10:25 PM
    • #8
    Quote from [HP]

    3 hours ago, [HP] said: Oh, thanks for creating a thread man!

    Really glad and happy you guys like it, I set out to make something that I've never made before, explore some uncharted territory while still staying in a realm where I can still use the know-how being amassed throughout the years, as they use to say: One foot in what you have mastered and understood, and the other in what you are currently exploring and mastering. Europa is a reflection of that.

    @Vilham I'm not ready to talk about gameplay just yet, I am working on a "vertical slice" right now, and I'm still iterating with a lot of stuff so I don't wanna have to commit to anything I say yet. So yeah, still in very early stages. I had a programmer join me recently to help out with player movement, so things are coming together slowly.

    What I can say though. Is that, gameplay wise, it is heavily inspired by games like Journey and Abzu. I really believe that's a genre of games that is criminally unexplored. It's a genre that's very meditative and allows for some very special and personal moments, I am hoping to dig into some of that.

    Thanks guys!

    You should be very proud of what you've achieved thus far. I think we're all rooting for you, please take your time however much you may need. This idea looks to have a lot of potential and be something very special.

  • Radu
    • November 20, 2020 at 4:20 PM
    • #9

    Remembered about this the other day. How's it going? Any updates?

  • -HP-
    • November 22, 2020 at 1:47 AM
    • #10

    yo! It's going well albeit a bit slow since it's a part-time venture, I've got a tiny team of guys helping out here and there particularly player locomotion and programming. I am not interested in being one of those indies that posts GIF's every day to gather a following, I find social media very distracting so I'd rather spend my time working on this, then when it's done, it's done.... I'll probably hit the socials a bit harder once it's close to release. That said, we're working to get something released for early 2021, a fully playable slice of the game. I'll share some more as soon as I can.

    Btw, a little while ago, I released another small teaser, you can check it out here:

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    But here's something just for mapcore!


  • Radu
    • November 22, 2020 at 9:45 AM
    • #11

    Must have missed that trailer, but early 2021 sounds promising! Good to hear you also got some extra hands to help with it.

    [Blocked Image: https://i.imgur.com/fCz3Svb.gif]

  • blackdog
    • November 23, 2020 at 5:18 PM
    • #12

    I was thinking of this as well but was confident we'd get something when ready. With all that's been going on I was wondering if you had the chance to still chip away at this project.

    Quote from ┌HP┘

    On 11/22/2020 at 1:47 AM, ┌HP┘ said: But here's something just for mapcore!

    I was going to compliment the screenshot first, but you really don't like to be tagged in posts lol ?

    Wow is that all 3D? it looks like a painting... and I notice the aesthetics is much less saturated. You changed art direction?

  • -HP-
    • November 23, 2020 at 6:15 PM
    • #13

    Thanks for the confidence! This project means a lot to me, so it'll get done.

    That's all 3D yeah, including the backdrop elements like Jupiter.

    I haven't touched the post process parameters in a while, so it's the same as the old footage. But I can see how the colder atmosphere tints everything of blue and it naturally mutes the colors a little bit. I might tweak it a little bit later, this level is special as you mostly fly above the clouds, so blue and white should be the primary values. Should symbolize hope and ascension.

  • Buddy
    • November 24, 2020 at 8:19 AM
    • #14

    Wow this thread is so old already! We're all heading towards death at an alarming rate. ?

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