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[Due Process] Multiplayer FPS Level Designer

  • Due Process
  • May 14, 2018 at 10:30 PM
  • Due Process
    • May 14, 2018 at 10:30 PM
    • #1

    We're looking for a level designer to work on our upcoming tactical FPS Due Process. This position is onsite and will require you to be local to Seattle. This is a paid position and relocation assistance is possible.

    Due Process is an adversarial SWAT shooter that delivers on planning and coordination. Each round, two teams of five confront each other in an attack/defend mission on a procedurally-generated level. Before action, each team draws out a plan of attack or defense using SWAT equipment such as breaching charges, flashbangs, ballistic shields, and night vision goggles.

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    Presskit: http://presskit.dueprocess.info/sheet.php?p=due_process


    Your primary responsibilities will include:

    • Working with the creative director to define what the characteristics of various level palettes are and what our level generator should be trying to create in the future
    • Working in Unity with our Level Gen programmer to get each level palette generating smoothly
    • Continuously creating a significant number of maps each week for play tests
    • Reviewing footage from play tests to iterate on our level design process

    Requirements:

    • 3+ years of professional game development experience (mods included)
    • Portfolio of levels designed for multiplayer FPS games (mods included). If you do not include a portfolio, your application will be rejected
    • A short cover letter (roughly a paragraph) telling us Salary: ~$60,000 To apply for the position, send an email with your resume and a link to your portfolio to [email protected] or you can check our the listing at https://www.linkedin.com/jobs/cap/view/628059980/?pathWildcard=628059980&trk=mcm
  • General Vivi
    • May 15, 2018 at 6:05 PM
    • #2

    Game looks great! Hope you find someone :)

  • dmu
    • May 16, 2018 at 12:15 AM
    • #3

    I've been following the game for a while, and am very excited for its release, but unfortunately I don't live near Seattle.

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