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First model for Source Engine

  • CuervoSp
  • May 3, 2018 at 2:33 PM
  • CuervoSp
    • May 3, 2018 at 2:33 PM
    • #1

    Hello Mapcore,

    I have done my first model using Maya but I do not know how to export the model to"Counter-Strike: Global Offensive", do you have any tutorial for doing this? I do not really know where can I find information about this.

    Thanks (and sorry for my poor English).

  • GrillusRetardus
    • May 3, 2018 at 3:12 PM
    • #2

    The most popular way is to use Wall Worm [Tutorial]. But this is a 3ds max exclusive (I'm pretty sure). You can always do it the old fashioned way and create a .qc file and compile the model manually. This is less convenient but when it's setup it's relatively quick and easy. (You'd also have to figure out a way to export your model as a .smd)

  • Vorontsov
    • May 3, 2018 at 3:27 PM
    • #3
    Quote from GrillusRetardus

    14 minutes ago, GrillusRetardus said: (You'd also have to figure out a way to export your model as a .smd)

    .obj and .fbx also works

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