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[UE4] Island Environment [W.I.P]

  • Corvus
  • April 28, 2018 at 9:00 PM
  • Minos
    • September 15, 2021 at 6:34 PM
    • #21

    Great progress! :D

    Are you using the full range for the lighting? There's an option to unlock the full range:

    You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :))

    (Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this)

  • Corvus
    • September 15, 2021 at 7:32 PM
    • #22
    Quote from Minos

    51 minutes ago, Minos said: Great progress! :D

    Are you using the full range for the lighting? There's an option to unlock the full range:

    You could make this pop even more by using physical lighting values, so you would have a bigger range of values between bright and dark areas (right now the values look a bit clamped in the middle :))

    (Here's a great start for physical lighting, if you have trouble setting this up let me know and I can give you some pointers, the information unfortunately is all over the place for this)

    Thank! Didn't knew about that feature in the engine. I've also been watching that YT channel a long time ago lots of useful info shame he stopped making it. I've played around with it and here's the results.

    [Blocked Image: https://media.discordapp.net/attachments/90…1221&height=806]

    [Blocked Image: https://media.discordapp.net/attachments/90…1221&height=806]

    [Blocked Image: https://media.discordapp.net/attachments/90…1221&height=806]

  • FMPONE
    • September 15, 2021 at 11:20 PM
    • #23

    Looks fantastic but I think quite dark relative to the skybox

  • Corvus
    • September 17, 2021 at 10:13 PM
    • #24

    Started working on the forest part of the island

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  • Corvus
    • September 24, 2021 at 10:28 AM
    • #25

    More progress on the jungle part of the island. Still trying to find the balance with the foliage density. Wanna make it really dense but also very readable.

    [Blocked Image: https://media.discordapp.net/attachments/90192618922725376/890890104804110336/ScreenShot00167.png?width=1340&height=806]

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    And a video


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    [Blocked Image: https://media.discordapp.net/attachments/90192618922725376/890893037851508786/ScreenShot00178.png?width=1340&height=806]

  • Corvus
    • October 25, 2021 at 10:28 PM
    • #26

    Getting close to finishing the project. Mostly fixing the performance right now. here's some recent screenshots

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  • blackdog
    • October 26, 2021 at 3:06 PM
    • #27

    Jeebus, “can it run Crysis?”. This seems taken from the first game!* ?

    I bet the game would run better remade in UE4 lol


    *not that it looks like the first game, but some angles remind me of scenes from it, with quality turned up ;)

  • will2k
    • October 26, 2021 at 9:59 PM
    • #28
    Quote from Corvus

    23 hours ago, Corvus said: [Blocked Image: https://pbs.twimg.com/media/FCkxmnrXMAENKBK?format=jpg&name=4096x4096]

    Looking really good; you nailed the Far Cry / Crysis atmosphere.

  • Corvus
    • October 27, 2021 at 2:11 PM
    • #29

    Thanks a lot !

  • Corvus
    • November 5, 2021 at 11:31 AM
    • #30

    Test of the stormy setting. I'm mackling it so you would be able to change the weather and wind speed with the silder

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  • Corvus
    • December 15, 2021 at 6:00 PM
    • #31

    Did a draft for a trailer that suppose to show the environment and how the weather can be changed . Not fancy editing and music so far.

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  • Corvus
    • January 3, 2022 at 10:50 AM
    • #32

    A final version of the cinematic is done. Im planning to release the environment on January 12th. Probably there's gonna be a playable demo aswell.

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  • Corvus
    • January 13, 2022 at 12:21 AM
    • #33

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    There's also a playable demo that you can check out here: DEMO

    This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

    It took about 8 months to complete and was a great learning experience for me.

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  • FMPONE
    • January 13, 2022 at 3:04 AM
    • #34
    Quote from Corvus

    2 hours ago, Corvus said:

    I've release the project on the ue4's Marketplace. LINK

    There's also a playable demo that you can check out here: DEMO

    This was my most time consuming project that I've started back in 2018, but then scrapped and returned to it in 2021.

    It took about 8 months to complete and was a great learning experience for me.

    [Blocked Image: https://pbs.twimg.com/media/FIwyRNVX0AEhVqb?format=jpg&name=4096x4096]

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    Display More

    It's been a really fun project to watch you iterate on. Spotlighted x2~

  • Corvus
    • January 13, 2022 at 5:11 AM
    • #35

    More HD stills

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  • Corvus
    • July 2, 2022 at 3:33 PM
    • #36

    I've improved the foliage density and added some moss cards on rocks, and some other changes to hopefully make the forest look more realistic and foresty. [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798706145435778/ScreenShot00135.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798707256934470/ScreenShot00131.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798708041261127/ScreenShot00129.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798708741714060/ScreenShot00130.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798709735768124/ScreenShot00126.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798710645919795/ScreenShot00123.png] [Blocked Image: https://cdn.discordapp.com/attachments/570728009578053633/992798711455432776/ScreenShot00136.png]

  • Corvus
    • July 17, 2022 at 1:43 PM
    • #37

    Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles.

    Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.

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  • FMPONE
    • July 19, 2022 at 6:18 PM
    • #38
    Quote from Corvus

    On 7/17/2022 at 8:43 AM, Corvus said: Second iteration on the particle system for wind and rain, I've added the water mist particles that can spawn on any surface around the camera and then get blown by wind + individual water molecule particles + the giant mist particles that are spawn at 300m above you. You can see it mostly in the tree canopy. Also the wind now carrying leaves branches and palm leafs. There's also a perlin noise that adds wind gusts to particles.

    Right now I'm kinda struggling with overdraw and not really sure how to get the look and density that I want without killing the perfomance.

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    it looks beautiful but too intense IMO. It just depends on what you’re going for.

    As someone who lives in South Florida where there are plenty of palm trees, I can assure you that palm frawns are not flying off every few seconds, those things are heavy. If they do fall off they will mostly sit on the ground and roll over or blow around. No chance you will see them flying horizontally in the air unless it’s a category 5 hurricane. They probably weigh 10-20 pounds if it’s a good one.

    Also, tbh, the wind looks very scary. Very hurricane like. Not sure if you’re going for that, it might be better more subtle in general because those look like extreme wind gusts that would be equivalent to a category 2 or 3 storm or a really intense thunderstorms that happens once a year or so at most.

  • Corvus
    • July 23, 2022 at 4:39 AM
    • #39
    Quote from FMPONE

    On 7/19/2022 at 8:18 PM, FMPONE said: it looks beautiful but too intense IMO. It just depends on what you’re going for.

    As someone who lives in South Florida where there are plenty of palm trees, I can assure you that palm frawns are not flying off every few seconds, those things are heavy. If they do fall off they will mostly sit on the ground and roll over or blow around. No chance you will see them flying horizontally in the air unless it’s a category 5 hurricane. They probably weigh 10-20 pounds if it’s a good one.

    Also, tbh, the wind looks very scary. Very hurricane like. Not sure if you’re going for that, it might be better more subtle in general because those look like extreme wind gusts that would be equivalent to a category 2 or 3 storm or a really intense thunderstorms that happens once a year or so at most.

    Thanks a lot for the feedback! With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future. Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong :D It can be tweaked from light breeze to the stormy look that i have in the video. I've set up a wind widget, here's the video that shows it off.

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  • FMPONE
    • July 23, 2022 at 4:51 AM
    • #40
    Quote from Corvus

    13 minutes ago, Corvus said: Thanks a lot for the feedback! With the palm leaves i was mostly inspired by the storm in one of the battlefield 5 tropical maps where, it it was mostly an artistic choice. But yeah thanks for mentioning that ill definitely try to tweak it to make it more realistic in the future. Regarding the intensity the wind. Yeah it was kind of an intention to make it look scary and strong :D It can be tweaked from light breeze to the stormy look that i have in the video. I've set up a wind widget, here's the video that shows it off.

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    jesus, that is terrifying! looks very realistic (other than the palm stuff already mentioned). pretty awesome.

    I like the way the palm trees bend, maybe they could afford to bend a bit more, and the other trees bend less but "shake" more? just thinking about observing storms from windows and thinking about what makes them feel "dire" or particularly threatening

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