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[CS:GO] Chalice (Wingman)

  • grapen
  • April 16, 2018 at 9:27 AM
  • grapen
    • April 16, 2018 at 9:27 AM
    • #1

    I just published 'Chalice' to the workshop, a small Wingman map inspired by a fortification in northen Italy, and a spin-off to my earlier map Scepter. Assets from 7 different maps came together to make this: https://steamcommunity.com/sharedfiles/fi…/?id=1362837520

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2425628008264609160/DB40CD640BAF9E3F46E7D3EADD4769DC99E2421E/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2425628008264609339/111B46F38C2B86FAFE23986D25C6DE25B3C0A192/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2425628008264609496/8C37240CDF5853581E0568A51400CC6860E734D2/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2425628008264609630/C10BBA8EB175BC26F84DAF7904A530E54A9C1A60/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2425628008264609769/9D1EC1C79AC33ABD0CA19E9BCCB7F2C15BDAEDDC/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/2425628008264609928/6558550E3843CB2921A07F254D630D9C0DC3826D/]

  • poLemin
    • April 16, 2018 at 10:22 AM
    • #2

    The outside area looks amazing and the layout looks interesting in the overview. I'll give it a try later today!

    I feel like the indoor area does not really fit the rest of the scenes, especially the clean texture on both the ceiling and the columns. And the plant pots from berth do not fit well in my opinion.

    Keep the good work coming! Excited to try this one out :)

  • SirK
    • April 16, 2018 at 12:22 PM
    • #3

    Looks awesome! Now I have to change the setting of my wingman map xD

  • grapen
    • April 16, 2018 at 12:28 PM
    • #4
    Quote from poLemin

    2 hours ago, poLemin said: The outside area looks amazing and the layout looks interesting in the overview. I'll give it a try later today!

    I feel like the indoor area does not really fit the rest of the scenes, especially the clean texture on both the ceiling and the columns. And the plant pots from berth do not fit well in my opinion.

    Keep the good work coming! Excited to try this one out :)

    Thanks! The interior could definitely use some polish overall, I’ve been hesistant to create new assets for the map due to the short production time frame, but I’ll consider some things :)


    Quote from SirK

    3 minutes ago, SirK said: Looks awesome! Now I have to change the setting of my wingman map xD

    Whoops! No but really, castle maps are awesome, keep doing it!

  • Pilot_01
    • April 17, 2018 at 3:47 AM
    • #5

    the interior feels like a mini de_scepter. gj looks pretty polished

  • blackdog
    • April 17, 2018 at 1:43 PM
    • #6

    So I had the right feeling on twitter :)

    looks great and would love to be able to try it with real people, real matchmaking.

    I find interesting the simple layout, but wonder if is actually too simple, as seems like you get a line on enemies right away in the open, CT knows right away where T come from?

    anyway, just like Scepter this looks top!

  • grapen
    • April 17, 2018 at 3:00 PM
    • #7
    Quote from blackdog

    1 hour ago, blackdog said: So I had the right feeling on twitter :)

    looks great and would love to be able to try it with real people, real matchmaking.

    I find interesting the simple layout, but wonder if is actually too simple, as seems like you get a line on enemies right away in the open, CT knows right away where T come from?

    anyway, just like Scepter this looks top!

    There are three ways from which T can come from, you could try and hold two of them with an awp or scout, but it’s a huge gamble, especially with the windows T can use to throw nades through. CT’s should try and be dynamic and use utility to cover everything. Wish I knew of a server that run Wingmans, but community servers are rare these days :(

  • RA7
    • April 17, 2018 at 3:11 PM
    • #8

    /Pimped/ :)

  • blackdog
    • April 17, 2018 at 10:09 PM
    • #9
    Quote from grapen

    7 hours ago, grapen said: There are three ways from which T can come from, you could try and hold two of them with an awp or scout, but it’s a huge gamble, especially with the windows T can use to throw nades through. CT’s should try and be dynamic and use utility to cover everything. Wish I knew of a server that run Wingmans, but community servers are rare these days :(

    No, but is clearly a successful game mode, I’m expecting/hoping that in the next Operation they will pimp 3-5 community Wingman maps. I definitely saw a good 5 that could easily sit in an Operation, and I’m no Workshop browser. (Obvs most I’ve seen are from our community :D)

    Then hopefully they’ll spruce up the Wingman rotation with community maps like it is now for casual rotation ;)

  • gav
    • May 1, 2018 at 8:32 AM
    • #10

    Its just as I would expect Grapes - VERY NICE JOB :)

  • grapen
    • June 27, 2018 at 7:13 AM
    • #11

    Published an update last night where I did some major and minor facelifts, improved cover and angles, fixed a lot of clips and adopted Valve’s new radar design:

    [Blocked Image: https://pbs.twimg.com/media/DgplhTVX4AAG4hl?format=jpg&name=large]

    [Blocked Image: https://pbs.twimg.com/media/DgplhTWW4AEDLb6?format=jpg&name=large]

  • Roald
    • June 27, 2018 at 10:28 AM
    • #12

    Wauw grapen looking so good ?

  • fewseb
    • July 12, 2018 at 8:06 PM
    • #13

    Hey Grapen, I noticed you didn't include a kv file with Chalice, so it just defaults to a single seal team 6 and phoenix model. Im not sure if you had one made and forgot to include it or if you forgot to make it.

  • grapen
    • July 13, 2018 at 2:04 PM
    • #14
    Quote from fewseb

    17 hours ago, fewseb said: Hey Grapen, I noticed you didn't include a kv file with Chalice, so it just defaults to a single seal team 6 and phoenix model. Im not sure if you had one made and forgot to include it or if you forgot to make it.

    Yeah I forgot to pack it, thanks for the heads up!

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