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[CS:GO] de_Iris

  • Oliver
  • April 10, 2018 at 11:57 AM
  • MadsenFK
    • June 23, 2018 at 1:03 PM
    • #21

    awesome!

  • Oliver
    • June 23, 2018 at 5:27 PM
    • #22

    thanks!

  • BubkeZ
    • June 23, 2018 at 6:04 PM
    • #23

    Cheers mates!

  • Oliver
    • August 2, 2018 at 9:23 PM
    • #24

    Okay here is some progress from bombsite B. The site take place on an auto salvage yard at the edge of town. This place is a haven for old relics and bits and pieces from the past. ? We are a good ways into the second art pass and the architecture is getting more finalized. There is still polish and lighting work to be done at the site, but for now we are happy to move on to other parts of the map. Our goal visually is to capture the feeling of an old town with its charm and history.


    The logo for the auto salvage company.

  • Squad
    • August 2, 2018 at 9:31 PM
    • #25

    Nice easter egg ?

  • Oliver
    • August 2, 2018 at 10:44 PM
    • #26
    Quote from Squad

    1 hour ago, Squad said: Nice easter egg ?

    Nice catch ?

  • MTCyclone
    • August 25, 2018 at 2:27 PM
    • #27

    I'm so hyped to see the rest of this map. I'm really loving the theme and the amount of details (bombsite B) put into it. Can't wait to try it out!

  • JorisCeoen
    • September 24, 2018 at 9:29 AM
    • #28

    This looks incredibly nice! I didn't know that Mirage was made by someone other than Valve employees (or are you?). Great images, it seems to be a promising map ?

  • Interfearance
    • September 25, 2018 at 3:53 AM
    • #29
    Quote from JorisCeoen

    18 hours ago, JorisCeoen said: This looks incredibly nice! I didn't know that Mirage was made by someone other than Valve employees (or are you?). Great images, it seems to be a promising map ?

    Valve took most maps from others actually even dusts

  • Merlz
    • October 19, 2018 at 4:21 PM
    • #30

    Heyo, I found out about this map a few weeks ago and I really like the layout. My friends usually don't play custom maps so I couldn't test as much as I initially wanted.

    Just wondering if I'm supposed to rename my map now though, which would be kinda sad since I really like the name tbh ?

  • Oliver
    • December 15, 2018 at 9:37 PM
    • #31

    Finally the day has come. We released Iris!

    Thanks to Mapcore for feedback and support ❤️

    https://steamcommunity.com/sharedfiles/fi…/?id=1591780701

  • fewseb
    • December 16, 2018 at 1:54 AM
    • #32

    Wait a minute, Anarchists, on a quality map? Maybe they'll finally get to be in an official defuse map for the first time in 4 years.

    Than again if reddit complains that they dont have bomb related voice lines they might get them switched to something less cool like they did with the FBI.

  • That50'sGuy
    • December 16, 2018 at 3:01 AM
    • #33

    Ya wanna know what I rate this map? I rate this map a thumbs up from me! (In other words, It's a 20 out of 10)

    The content cannot be displayed because it is no longer available.

  • tr0nic
    • December 16, 2018 at 3:09 PM
    • #34

    Ran through, very cool map! I like the visual theme a lot. Cool self boost into middle construction/diner, boosts in general actually. Teamplay will shine! Also love how Heaven in Bombsite B strength is kept in check with easy smoke lineups and peeks from T side's windows. ?? Additional feedback: Screenshot1: I brought the big guns and tried to destroy it but the electrical sound could still be heard across all map, it's driving me nuts! ? Seems the soundscape was triggered when I jumped into the vents, otherwise it wasn't emitting any noise. Screenshot2: Another issue with soundscapes in storage room Screenshot3: This illustrate my biggest complaint for Iris. I was expecting to be able to jump on those crates and run across the fences delimiting the bombsite. I know this breaks your bombsite design but Maybe fences aren't the solution? I think this could be executed better, removing the ambiguity of whether you can jump on the fence or not, and in this case, prevent some frustration caused by invisible walls.

    Screenshot4: Can't hide in that corner although we should be able to (visually)

  • Oliver
    • December 16, 2018 at 3:43 PM
    • #35

    Thanks for the feedback, we will look into it ?

  • Pilot_01
    • December 17, 2018 at 5:52 AM
    • #36


    hi m8, the map could load for me. do you know how to fix it?

  • RA7
    • December 21, 2018 at 12:51 PM
    • #37

    Damn i missed the release, will pimp the map asap ?

  • Squidski
    • January 12, 2019 at 8:50 PM
    • #38

    So I recently played a match of de_iris on the Mapcore NA hub. I think I've got some feedback.

    The first question you might have is am I really qualified to give really critical feedback since I only played one match on the map. And I think normally the answer would be no. However in this case, Iris is one of the first community maps I've ever played a full match on that made me not want to play another match on it. And I'll tell you why.

    I've left feedback in the medium of Imgur album, so here you go: https://imgur.com/a/jyOuyxf

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