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[CS:GO][Wingman] Terraza

  • Radu
  • February 21, 2018 at 2:26 PM
  • That50'sGuy
    • October 8, 2018 at 10:45 PM
    • #21

    Perhaps you could just move the stairs? At least, that is what I would do.

  • Radu
    • December 24, 2018 at 9:51 PM
    • #22

    Although it was originally supposed to take a month or two, this map ended up being delayed over and over... So what's been happening this time? Well, I got caught up with some contract work, life and just trying to get my foot in the door. I applied for a level design position at my local Ubisoft about a month ago; it went pretty good, did the test, had an interview, but no cigar. And my GPU died a few hours after I completed the test. Despite being turned down for the ld position, I took an offer for a QA/QC role. I got a new GPU in the meantime and things have started to clear up again. With that being said, I'm ready to get back on track. Right now I'm aiming to release this by end of January. I prepared a mood board to help with the final art touches. I haven't ever done a mood board before, but I might end up adding this to my workflow from now on.

    [Blocked Image: https://i.imgur.com/4aOoGZz.jpg]

  • Radu
    • March 9, 2019 at 3:21 PM
    • #23

    I put a test version on the workshop to iron out any final issues if you guys want to have a look: https://steamcommunity.com/sharedfiles/fi…/?id=1675723560

    I've been testing it with people over the last few days and so far it's pretty promising. Layout was alright since greybox, but I'm still adjusting some smaller details. Other than that, there's just some visuals to handle for the non-gameplay areas including the background.

    [Blocked Image: https://i.imgur.com/BgKEE1o.jpg]

    [Blocked Image: https://i.imgur.com/f1ZKoD7.jpg]

  • Interfearance
    • March 9, 2019 at 10:07 PM
    • #24

    Looks good! However, the stairs on the first screenshot need diagonal trim on the lattice. It looks unnatural atm

  • Radu
    • March 12, 2019 at 7:31 AM
    • #25

    @Interfearance thanks for the trimming feedback! The past few days have been great. People have responded positively and I got to make the fine changes that I wasn't sure about. I've started to simplify the background in order to save time and if all goes well, I should have a release version on the workshop this weekend.

  • Radu
    • March 16, 2019 at 8:30 PM
    • #26

    So I got a 3d skybox in place and there's still some things to do.. but I'm gonna stick to what I said previously and have it on the workshop by the end of tomorrow.

    [Blocked Image: https://i.imgur.com/Nj8Vdyx.jpg]

    [Blocked Image: https://i.imgur.com/U16sj3e.jpg]

    [Blocked Image: https://i.imgur.com/KTvgFoL.jpg]

  • Radu
    • March 17, 2019 at 10:54 PM
    • #27

    And here it is: https://steamcommunity.com/sharedfiles/fi…/?id=1686302847

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/1001394923959886273/1B20573B6AF92AD9D587A08D2D8C45C5F1D2110C/]

    Updates should be underway. There should only be visual things to resolve, hopefully.

  • RA7
    • March 17, 2019 at 11:26 PM
    • #28

    Sweet will pimp it asap ?

  • Radu
    • March 23, 2019 at 1:09 PM
    • #29

    Changed the lighting to be closer to noon so it's less washed and has more contrast. Also, updated the screenshots with some better angles. Gonna keep updating this slowly.

    [Blocked Image: https://i.imgur.com/5IXUuMi.jpg]

    [Blocked Image: https://i.imgur.com/0go5Plh.jpg]

    [Blocked Image: https://i.imgur.com/Jr5wbdS.jpg]

    [Blocked Image: https://i.imgur.com/EwYAArx.jpg]

    [Blocked Image: https://i.imgur.com/Trjxtay.jpg]

  • blackdog
    • March 23, 2019 at 4:02 PM
    • #30

    Dunno if you have done any post or changed graphic settings, but if all this much better clarity comes by just changing the lighting, you’ve done an awesome job. Looks so much cleaner, sharper. (Sky) Colour pop nicely, makes me think of the solution posted by @Yanzl for their map a while ago. Did you go through those extra steps as well?

  • Radu
    • March 26, 2019 at 9:29 AM
    • #31

    No idea what you're talking about @blackdog, but the lighting does make a difference. As for the sharpness, I disabled the FXAA and set the MSAA to 4x to give it a crispier look in the screenshots. Btw, if you have suggestions for details on the building and whatnot, feel free to comment. I was talking to Roald the other day and he gave me some good ideas for the coffee shop. I'm still working on this.

  • blackdog
    • March 26, 2019 at 7:56 PM
    • #32

    This post here @Radu


    There’s deffo people more qualified than me but i’ll try downloading the map to give a proper look.

  • WhatGrenadeWhere
    • March 30, 2019 at 10:30 AM
    • #33

    You got rid of the window behind the stairs? How could you?

    Cool looking map. Gives me a GTA vibe.

  • Radu
    • September 13, 2019 at 7:26 PM
    • #34

    You can now play the map, as well as 4 others, through Faceit's season 2 of wingman. This is awesome news because we can get some more feedback. I already made some last minute changes last night, but I'm looking to push out more updates throughout the duration of this season.

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