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[Source 2] De_dust 2

  • Mocherad
  • February 15, 2018 at 12:35 PM
  • Mocherad
    • February 15, 2018 at 12:35 PM
    • #1

    Hi friends, after a long break I want to share with you my dream project de_dust 2 on the Source 2 ( in my style with hand-painted textures).

    For about 2 years I wanted to do this, I had 3 failed attempts. But now, finally, I already have a lot of experience, for quite a long time there is a development (few months) and this time I'm sure that I will get everything out soon!

    I swear to God, that I will finish completing the level from start to finish, this is more a matter of honor.

    As a tradition, I will download every day and WIP screenshot, and you will be able to watch on progress with me!

    Roadmap:

    2016 - 2017 - Here is my old failed Source 2 - De_dust 2 maps:

    2017 - 2018

    2018 - Present

  • Mocherad
    • February 15, 2018 at 5:40 PM
    • #2

    WIP - 15.02.2018


  • Mocherad
    • February 16, 2018 at 3:42 PM
    • #3

    WIP - 16.02.2018


    Added some curbs

  • Mocherad
    • February 18, 2018 at 10:46 PM
    • #4

    WIP - 18.02.2018

    I forgot to upload yesterday's screenshots, weekends and I still work) I hope that a beautiful spring will begin with the completion of my dust map!


    Here you can see original (default) and custom texture for the curbs:

  • Mocherad
    • March 1, 2018 at 4:18 PM
    • #5

    01.03.2018

    Well, today is March, I'm not rushing so what we have now it's 100% created curbs, and fixed faces and edges for special texture you can see the differences on the screenshots :)

  • Mocherad
    • March 11, 2018 at 8:47 PM
    • #6

    11.03.2018

    Progress on 29%


  • That50'sGuy
    • April 29, 2018 at 8:32 PM
    • #7

    This looks very interesting! I can't wait to see it finished :D

  • Mocherad
    • March 18, 2019 at 4:51 PM
    • #8

    Oh damn, another year gone.. Jesus lost my motivation again, and again i've changed the art style to Low Poly - how it was year ago -

    [Blocked Image: https://cdn.discordapp.com/attachments/391914871421272076/541680334157250580/Screenshot_33.png]

    half year ago

    [Blocked Image: https://cdn.discordapp.com/attachments/391914871421272076/541680360455405569/Screenshot_34.png]

    Now

    [Blocked Image: https://cdn.discordapp.com/attachments/250141717833973771/557241838730346517/unknown.png]


    It's challange of my life guys, i should finish it finally!

  • Dimitris Politis
    • March 22, 2019 at 5:16 PM
    • #9

    Keep it up bro! Never give up !

  • Mocherad
    • May 6, 2019 at 5:49 PM
    • #10

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    80-90% completed, soon I will upload final map on AT

  • UNREA1
    • May 7, 2019 at 4:38 PM
    • #11

    This is pretty insane imo. I spent an unhealthy amount of time playing Dota 2 and CS:GO, now you're telling me I can play both at the same time. Aight xD Good luck with this project!

  • Mocherad
    • May 8, 2019 at 10:14 PM
    • #12

    Thanks man! 2-3 days and that's it

  • FMPONE
    • May 11, 2019 at 5:45 AM
    • #13

    That was a lot better than I expected. I used to play an isometric shooter called Infantry, they can be a lot of fun.

  • Mocherad
    • May 15, 2019 at 5:25 PM
    • #14

    Thanks guys, somewhere geometry is ported + edited and somewhere re-created,

    some facts:

    you can easealy (x4 faster than in the Source 1 Hammer) make your own as I do, in this case no sence to make another bicycle. Anyway I plan to make 1st map in the Source 2

    you can port any geometry from a vmap to source 2 hammer

    sadly this is not 100% coppy of the dust_2, some parts of the level were changed due to isometric view for example scale of objects, hidden parts etc., but also we have some pluses from top-dawn camera, for example we can see roofs, and other top parts

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