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[CS:GO] Dawn

  • csWaldo
  • February 9, 2018 at 1:45 PM
  • csWaldo
    • February 9, 2018 at 1:45 PM
    • #1

    The map may look familiar to some of you, as I posted and tested it here a few months ago. Since then I've basically remade the entire map, improving both art and gameplay.

    Inspired by dishonored the map is set in a dystopian, steampunk-ish city split by a large wall, separating the poor and working from the rich and powerful. Fed up with the state of affairs the terrorists try to blow up the power supply and residences of the wealthy.

    The project is mostly for me to improve at mapping and learn to create assets, but I still want to make it the best I can, so any feedback is greatly appreciated.

    More pictures here or over on the workshop page.

  • blackdog
    • February 10, 2018 at 11:03 AM
    • #2

    Can definitely see the callbacks to Dishonored, even without final art, good job!

  • Mr.Yeah!
    • February 10, 2018 at 4:02 PM
    • #3

    Is there any reason for the T spawn to be in an enclosed space?

    It somehow looks tacked-on to me and feels like a dead-end that would have no use after spawning. It's kind of hard to have an idea of what the place is going to be as it seems to be the least detailed location of the map, but I'm thinking extending the area it is connected to further back and move the spawns there would play and feel better, while keeping the current timings.[Blocked Image: https://i.imgur.com/lNU5yXj.jpg]


    It's probably just personal preference but my opinion was that having a more open space like a garden would compliment the building in front of it (I guess it will be an hotel?) better. And like blackdog said, I like what I'm seeing in this greybox already :)

  • csWaldo
    • February 10, 2018 at 5:53 PM
    • #4

    The spawn is indeed tacked on and only there for timing reasons. I was a bit hesitant to create such a large area in one piece, because of the long and wide angles it creates, but I can probably figure out a way to make it work. Not sure what the buildings around that area will be, detailing wise, but a hotel would certainly fit nicely. Thanks for the feedback!

  • That50'sGuy
    • August 11, 2018 at 2:10 AM
    • #5

    I really like it! Only thing I have to say is that from the screenshots, the sun doesn't really shine on a lot of surfaces. Maybe it's just on those screenshots, but perhaps adjusting the sun's angle would be nice (Unless it's like that on purpose)

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