Major update today:
The first part of the campaign (out of 3 major parts) is almost finished where the player has to locate, save, and contact a survivor to gather more info about the whereabouts of the medicinal herb.
The warehouse where the encounter happens is almost done with a fight sequence and a mini boss; I have also implemented a custom dialog with the human NPC survivor. The implementation of the custom dialog wasn't a smooth sail at first and left me scratching my head for a whole day as the dialog script wasn't properly loading in the editor. After much trial and error, a test map, and half a day of analysis and frustration, I finally got to the bottom of the issue. It was a simple one-letter typo in the script (lower case instead of upper case) that was the root cause of my shenanigans. All is good now ![]()
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Sample of the custom dialog
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Bonus pics from new quest parts
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On a somewhat related note, developer Techland is celebrating the 3 year anniversary of Dying Light by having the whole month of February for celebratory festivities ![]()
They will release a new content drop/free DLC, a new community event with rewards at its end, and weekly giveaways on their website. And to top this up, there is a massive sale on Dying Light up to 67% off. If you are still on the fence about buying it, now is the perfect time
Full details here