Dumping this article in here, really good read on the economy/costs of games in 2017 vs previous years, and a prediction where this is all going.
https://www.gamasutra.com/blogs/RaphKost…st_of_games.php
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QuoteQuote To the players out there: I know none of the above is stuff you necessarily want to hear. Trust me, a lot of it is not stuff developers want to hear either.[/i] If you want to preserve the games you love, you can help by not pirating, by supporting developers, by not tearing them down on social media and calling them inept greedy bastards, and most of all by just understanding[/i] the landscape.
And if you are a developer, the best advice I can give you is this… this world isn’t fully here now, but the trends are pretty dramatic in my opinion. So you should do some skill-building while you can.
Think of the whole industry[/i] as a mature market. We’re running out of platforms shifts that reset costs. Get good at systemic design, design for retention, design for community. Basically, think like an MMO developer. Yeah, that means designing everything as games as a service. Embrace procedurality. But also[/i] embrace brand-building and marketing, because you ain’t gonna survive without it. This market is going keep getting more[/i] crowded. [/list] And frankly, I think individual contributors need to start finding ways to get on-going revenue from older games. Because that world is also one where individual contributors become more and more interchangeable.
