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[VR] From Other Suns

  • The Horse Strangler
  • January 10, 2018 at 9:39 PM
  • The Horse Strangler
    • January 10, 2018 at 9:39 PM
    • #1

    Hey guys, been working on this over at gunfire games for a while and we recently released it last year in november. (#recently)

    We're now allowed to post stuff about it, so I thought it be cool to do a little art dump on it. I didn't specifically make any assets for this game, but did a lot of level design, art passing, lighting, and general composition. FOS is a game shipped on the Oculus, and was my first serious VR title. It was certainly a challenge working with considerably lower budgets (our target frame time is under 9ms I believe per eye).


    FOS is a hybrid rogue like with fps and loot based mechanics. It sees you piloting a ship across the galaxy, and running into random threats and encounters, including being able to board other ships that all are randomly generated and unique. As a result our job was to make a lot of puzzle piece type sections that could fit together, and seem continuous and whole.


    [Blocked Image: https://i.imgur.com/aK3ZJzM.png]

    [Blocked Image: https://i.imgur.com/8atz2ff.png]

    [Blocked Image: https://i.imgur.com/h71xrGZ.png]

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    [Blocked Image: https://i.imgur.com/87TUON2.png]

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    [Blocked Image: https://i.imgur.com/JP7s8aG.png]

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    [Blocked Image: https://i.imgur.com/nJC604p.png]

  • JSadones
    • January 11, 2018 at 10:29 AM
    • #2

    Looks very atmospheric, which is great for VR. Adds to the immersion!

    Is there any plans for HTC Vive ? I'd love to play this but Revive currently doesn't mention any compatibility with FOS.

  • The Horse Strangler
    • January 13, 2018 at 4:43 AM
    • #3

    No vive atm. 100% oculus exclusive.

  • iG4MER
    • December 10, 2020 at 1:42 AM
    • #4

    Very nice design and feel... digging it!

  • AlexM
    • December 17, 2020 at 5:16 AM
    • #5

    Did you make this on one of the 2 big U engines?

    I've just finished a 2 year stint in VR, specifically wrangling the oculus quest. I'm interested to see how you got 9ms. Is it all mostly static lighting?

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