I had published the remake of my old map de_alexandra. Here is the workshop link.
As you can see, it uses the new dust2 assets and a few custom textures (the rock walls and bomb-site B walls). The radar view doesn't look as pretty as the official maps have, but fulfils its purpose. Some areas maybe are not as detailed as they should be, but too much clutter hurts. There is room for improvement nevertheless. I optimised the map the best i could. The layout may seem a little bit strange and it's focused mainly on a casual game type. Giving the fact that this was one of my first defuse maps ever made, in late 2009, it has some dust2 influences. As player models i used GIGN vs LEET to better match the decals's french writings. Every team has 5 spawn points with a spawn priority of 1, the rest have 2 and 3. I used name places in the nav file , some of them are not really what i wanted, given the limited name places list that csgo has.
Any constructive feedback is appreciated. More screenshots are on the workshop, also i invite you to test the map yourself.