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Plan of Attack

  • JynxDaddy
  • April 30, 2005 at 6:44 AM
  • -Stratesiz-
    • May 2, 2005 at 10:35 PM
    • #21

    Ugh... It looks and feels more like HL1 than source. Did they actually remove the physics? The objects don't even break.

  • JynxDaddy
    • May 3, 2005 at 7:16 AM
    • #22

    the default map doesnt have the cubemaps built, you gotta download the fix from the forums. (might be able to just build them yourself I dunno)

  • Spellbinder
    • May 3, 2005 at 2:37 PM
    • #23

    I have tried a lot of mods, just because its fun, and i think ppl miss out if they are to conservative and just play HL and CS and the "BIG" mods and games.

    I agree to the fullest what Strat says, and thats why it is importent with guys like JynxDaddy that push for different mods.

    The least we as a game dev community could do is to test it for a while.

    And i don't mean that evryone HAVE to try EVERYTHING all the time.

    The last thing we need is ppl with negative attitude towards new stuff.

    Fact based critism how ever is another story, i bet thats allways welcome.

    I would surely try it out if i was able to, but im on my friends comp and dont want to install a lot of stuff on it.

    And last, i always wants screenshots!

    Its not the same wieving on sites where the pics are manipulated.

    Give give give jynx.

    Spellbinder.

  • JesusFu
    • May 3, 2005 at 2:44 PM
    • #24

    It's groovy. It loses flavor after a little bit, but 1 map, what do you expect. that maps level design, to me, is very original. You can choose from 5 objectives and team work is not as optional as rambo-esque counter-strike, you'll find more often then not, everyone works as a cohesive unit. I wish them the best of luck and was impressed with what they had to offer. Oh, CS started out shitty on Beta 1 too.

  • Spellbinder
    • May 3, 2005 at 2:48 PM
    • #25

    Just don't say anything bad about cs_desert or i'll kill you.

    Spellbinder.

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