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Plan of Attack

  • JynxDaddy
  • April 30, 2005 at 6:44 AM
  • JynxDaddy
    • April 30, 2005 at 6:44 AM
    • #1

    http://www.planofattackgame.com/

    Seems pretty cool, keeps on crashing and screwing up for me though.

  • JynxDaddy
    • April 30, 2005 at 9:12 AM
    • #2

    They have a beta out btw.....

  • |FRITZ|
    • April 30, 2005 at 9:28 AM
    • #3

    Well, Props for them for releasing a mod this early, but it has it share of bugs. It gets kinda tiresome after a couple rounds though.

  • Zacker
    • April 30, 2005 at 10:41 AM
    • #4

    It's ok and one of the best Source mods out atm. It does however shine through that the mod just _had_ to be released early.

  • mike-0
    • April 30, 2005 at 10:51 PM
    • #5

    Dont waste your hard drive space, its counterstrike, but gayer. there is only one map, and the indoors to this map are overscaled.

  • JynxDaddy
    • May 1, 2005 at 6:17 AM
    • #6

    so negative mike-o, all you ever post.

    It's pretty fun ;o and if you give it enough time to learn how to play it can be really awsome. It reminds me of Front Line Force ;o;o

  • GrayFox
    • May 1, 2005 at 9:15 AM
    • #7

    Sorry, I have to agree with mike-0.

  • JynxDaddy
    • May 1, 2005 at 10:03 AM
    • #8

    If you play it like cs its cs.

  • Taylor Swift
    • May 1, 2005 at 10:29 AM
    • #9
    Quote from mike-0

    Dont waste your hard drive space, its counterstrike, but gayer. there is only one map, and the indoors to this map are overscaled.

    ok, is it really so bad?

  • JAL
    • May 1, 2005 at 11:41 AM
    • #10

    Cs with less weapons and 1 map

  • Zacker
    • May 1, 2005 at 11:46 AM
    • #11

    It's not THAT bad, it's just far from good.

  • D3adlode
    • May 1, 2005 at 3:15 PM
    • #12

    Give them a break, it's only a first beta, remeber when Cs first came out..?

  • skdr
    • May 1, 2005 at 3:28 PM
    • #13

    It's a good start. They got things ready pretty quick when comparing to other mods.

    Looking forward to see more updates from this one.

  • mike-0
    • May 1, 2005 at 5:23 PM
    • #14

    look, sorry to be so negative, but i just hate when mods try to be good by being a different game.

  • Kamikazi!
    • May 1, 2005 at 5:29 PM
    • #15
    Quote from mike-0

    look, sorry to be so negative, but i just hate when mods try to be good by being a different game.

  • Crackerjack
    • May 2, 2005 at 2:03 AM
    • #16
    Quote from Kamikazi!

    Having been on some mods... and having the first release... Its really hard. Cause for the next week or two you get complaints about everything... and then everyone hates it. So you release a little patch that changes some code issues, sounds, animations but nothing that needs to be tested heavily... and you do this to try to keep your fans entertained.. then you release a heavily contented/tested patch that will fix most if not all the complaints that were given. And that takes alot of time.

    And the two hardest things about this process is: 1: keeping people motivated to do make really quality...especially after being bombared by complaints and 2: Organizing a good play test... and by good playtest i mean like 15 people in one server... sometimes its hard to get at least 4 people in for a play test time

    So you got to give these guys credit for releasing something works and taking the time to make it better for everyone. Though their theme needs a lot of work, I say keep it up to the PoA guys

  • Zacker
    • May 2, 2005 at 4:02 PM
    • #17

    It shines through that you got a bunch of mod experience CJ, as thoose points are highly recognizeable!

  • -Stratesiz-
    • May 2, 2005 at 4:21 PM
    • #18

    Well times have changed. Back in the days when the first beta for CS was released, competition was minimal compared to what it is now. People were inexperienced, everything new was cool and innovative. It didn't take much effort to get a custom cs map get played online on a full server. Today, it's next to impossible.

    As people gained experience the overall quality was pushed forward, giving birth to such mods as NS.

    The world today, however, is different. The number of mods being worked on is tenfold. The HL1 engine was taken to the max and since source has pretty much the same tools, the average mod quality standard is by far higher and so it the tolerance level. People are more demanding and critical thanks to increased competition. First impressions play a much higher role now. A first release must offer more for it to succeed.

  • Tequila
    • May 2, 2005 at 4:45 PM
    • #19
    Quote from -Stratesiz-

    Well times have changed. Back in the days when the first beta for CS was released, competition was minimal compared to what it is now. People were inexperienced, everything new was cool and innovative. It didn't take much effort to get a custom cs map get played online on a full server. Today, it's next to impossible.As people gained experience the overall quality was pushed forward, giving birth to such mods as NS.

    The world today, however, is different. The number of mods being worked on is tenfold. The HL1 engine was taken to the max and since source has pretty much the same tools, the average mod quality standard is by far higher and so it the tolerance level. People are more demanding and critical thanks to increased competition. First impressions play a much higher role now. A first release must offer more for it to succeed.

    Word. The beast has evolved.

  • RD
    • May 2, 2005 at 9:40 PM
    • #20

    Ive played POA. Its kinda the same thing as counterstrike IMO, except not as good and more difficult to control

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