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In the Valley of Gods - Campo Santo

  • blackdog
  • December 8, 2017 at 12:28 PM
  • blackdog
    • December 8, 2017 at 12:28 PM
    • #1

    The new game by Campo Santo was announced at the Game Awards 2017

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    looks like more of the same... but considering how good Firewatch was, no complaints.

  • Radu
    • December 8, 2017 at 12:59 PM
    • #2

    Curious to see how people will react to the game in light of the DMCA with Pewdiepie earlier this autumn. Personally, I'm looking forward to it seeing as it has an actual animated character by your side this time around. It should be quite the step up for them.

  • blackdog
    • December 8, 2017 at 1:15 PM
    • #3
    Quote from Radu

    3 hours ago, Radu said: Curious to see how people will react to the game in light of the DMCA with Pewdiepie earlier this autumn. Personally, I'm looking forward to it seeing as it has an actual animated character by your side this time around. It should be quite the step up for them.

    I never heard of this before now so I don't think it will impact at all. Maybe a little, if he throws down the gauntlet and does something in terms of negative coverage... I don't think the audience of this kind of game is the average Pewdiepie follower or in general interested in his opinion of a game to purchase.

  • Zarsky
    • December 8, 2017 at 2:30 PM
    • #4

    I only care if the game is good or not. Won't allow one dev to deny a great experience from me. Firewatch was a solid game, so I'll look forward to experiencing this too.

  • -HP-
    • December 8, 2017 at 6:42 PM
    • #5

    As much as I wasn't a fan of what Campo Santo did, I'll try to be excited and enjoy the game and keep whatever politics aside.

    Digging the look and the lighting of this. I hope the gameplay is a little bit more engaging and rich than Firewatch.

  • FMPONE
    • December 13, 2017 at 9:06 AM
    • #6

    this is one of my most anticipated for 2018(?)

  • -HP-
    • April 22, 2018 at 7:54 AM
    • #7

    So, valve just bought Campo Santo. Wild news.


    http://blog.camposanto.com/post/173170027…impression=true

  • Radu
    • April 22, 2018 at 9:29 AM
    • #8

    Well, that came out of nowhere. Damn! I'm curious to see if they're going to adapt their recipe to one of valve's ip in the future.

  • Zarsky
    • April 22, 2018 at 6:22 PM
    • #9

    I really hope this doesn't change anything else than give Campo Santo the financial backing to make the best product(s) possible.

    I also hope that maybe one day the Campo Santo team aided by some additional Valve staff decides to pickup and tackle one of Valves older IPs. One can wish right? :)

  • Thrik
    • April 23, 2018 at 5:15 PM
    • #10

    Half-Life 3 confirmed

  • RaVaGe
    • April 23, 2018 at 8:48 PM
    • #11

    The release date just got postponed to 2050. gud jub gaben.

  • blackdog
    • April 24, 2018 at 1:30 PM
    • #12

    Have promised new games from Valve, so he went shopping :D

  • Buddy
    • April 24, 2018 at 1:41 PM
    • #13

    Usually it means a better product in the end when Valve buys it, so i hope that is the case here too.

  • Pampers
    • April 26, 2018 at 12:33 AM
    • #14

    yay, valve is buying developers again

  • blackdog
    • December 23, 2020 at 11:44 PM
    • #15

    So we joked this would happen, and it happened. See offset (last game in the video)

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    Goddamnit. You have to hope the key people in the project leave and take the IP with them to see it completed(?)

  • Radu
    • December 24, 2020 at 12:10 AM
    • #16

    It's just speculation. The official word is that it was put on hold while the original devs helped with hla. We don't know if they resumed work on it or are now helping with Citadel.

    At this point, I almost expect to see it as another VR title. From the trailer, it seemed like the game has a bunch of moments suitable for that medium. And if development continues, I assume they're gonna have or want to port everything to Source 2, which should set them back a bit.

  • Buddy
    • December 24, 2020 at 8:53 AM
    • #17

    Or maybe this thing just wasn't fun and they shelved it for that reason?

  • blackdog
    • December 24, 2020 at 9:23 AM
    • #18
    Quote from Buddy

    30 minutes ago, Buddy said: Or maybe this thing just wasn't fun and they shelved it for that reason?

    It’s the same kind of walking simulator like Firewatch, I don’t think they could bomb so hard to need to shelve their project. The fan base (people like me) would have bought it without question.

    The VR aspect you mention @Radu, I think was something we joked as well: that probably they would be required to port the game to Source 2… it would make total sense if they were converting to VR.

    I know it’s just “on hold” officially, but you’ll agree that is super annoying and frustrating for fans and the developers, I mean in this couple of years on their own they would have completed it you’d think. So the feeling that being acquired at Valve is a death sentence for projects is not far from truth. You’d expect that when you make such acquisition you work as an incubator.

  • Zarsky
    • December 24, 2020 at 9:56 AM
    • #19

    I believe this project would lure a small portion of staff onboard, so it's hard to imagine that it would die completely. I think it's just been pushed aside as these other projects have grown.

    I'd be very happy if this game would be adapted to VR and they'd borrow the core mechanics and linear level design from hla.

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