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[PRE-RELEASE] Geothermal

  • borgking
  • November 30, 2017 at 2:54 AM
  • borgking
    • November 30, 2017 at 2:54 AM
    • #1

    Hello Guys,

    I am happy to present my contest entry: The Pre-Release Version of Geothermal. Geothermal is a defuse-mode map set around a geothermal powerplant placed in the cold wilderness of Iceland.

    Spoiler


    Download the map on the Workshop:http://steamcommunity.com/sharedfiles/fi…/?id=1216282878

    The maps development will be continued after the contest, and I am happy for any feedback that can potentially help improve its quality.

  • Rad
    • November 30, 2017 at 11:53 AM
    • #2

    This is looking really nice, good job! I am really interested about skybox terrain how did you make it?

  • borgking
    • November 30, 2017 at 12:27 PM
    • #3

    Thank you!

    Well, currently the 3d sky consists of only 3 parts: 1. Some displacements with a simple 4way blend material (that I also use in the rest of the map. 2. Four Mountain meshes. These were created using world machine, and then reduced to working ingame meshes, with a shared texture atlas. 3. The lake wich is just one 25px texture as unlitgeneric spread on one func_detail. Simple, but considering the time i spend on it, very efficient. Obviously there is still a lot there, that can be improved, and i will certainly come back to it at a later time.

  • borgking
    • December 3, 2017 at 9:48 PM
    • #4

    Comming back from vacation I released a small update today to add the missing prop, causing the black boxes. No other changes where made on the map.

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