1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Portfolios

Artemy Maltsev - Level Designer

  • Flower_Shop_Guy
  • November 7, 2017 at 9:56 PM
  • Flower_Shop_Guy
    • November 7, 2017 at 9:56 PM
    • #1

    Hello.

    http://flowershopguy.portfoliobox.net/

    Yeah, this needs a lot of changes.

  • TheOnlyDoubleF
    • November 10, 2017 at 3:52 PM
    • #2

    Hello @Flower_Shop_Guy Thanks for sharing your portfolio with the Core! I would have one key important feedback to give: When I click on your link, the page opens, and there, I'm directly onto a project and I have absolutely no idea who you are. No name, no role. I went through all your projects and I still don't know if you are a level designer or an environment artist... Making it clear, whatever the page I'm reading would be a good addition I think. On another topic, I might miss some information on what we did on the project, design intention. On top of that, I personnaly like when there is a video to see the actual gameplay in the map. Because let's be honestly, no recruiter will download and play your maps and screenshots are not enough to show the potential of your layout. A top view of the map showing paths and opportunities is also a good design sign.

  • blackdog
    • November 10, 2017 at 4:01 PM
    • #3

    I’m terms of video I’m not sure about just posting gameplay, as it is so randomic and people play their style. Maybe a design analysis highlighting certain choices made during the process.

  • Flower_Shop_Guy
    • November 10, 2017 at 9:38 PM
    • #4
    Quote from TheOnlyDoubleF

    6 hours ago, TheOnlyDoubleF said: . On top of that, I personnaly like when there is a video to see the actual gameplay in the map. Because let's be honestly, no recruiter will download and play your maps and screenshots are not enough to show the potential of your layout.

    Oh, I have a video overview of my some maps.

    @blackdog, Exactly, that's I prefer make video overview.

    Anyway thanks for the feedback. I will do everything from scratch and move to another hosting with fewer restrictions.

  • General Vivi
    • November 12, 2017 at 6:59 PM
    • #5

    I agree with Double F,

    I started inside of a project and was confused a bit.

    I would suggest streamlining your site down to 1 page with all of your maps , just a few screenshots, 5 per level (include your videos)

    Your text is also not easy on the eyes, very thin and it doesn't read well against your current colored background.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™