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de_burg

  • Roald
  • October 25, 2017 at 11:34 AM
  • Roald
    • October 25, 2017 at 11:34 AM
    • #1

    Hello Mapcore,

    I have been working on this map 'Burg' as a side project besides de_avalanche which is my first entry of the Mapcore's Mapping Contest. I have experienced some blockades on Avalanche on different parts of the project which made me work on this new concept named de_burg which is my second entry for the Mapcore's Mapping Contest. Not sure if I am able to finish this in time but atleast I will have a start for afther the contest if I won't ;)

    Preparation:

    Somehow I got bumped into this Castle in Austria (Hochosterwitz):

    [Blocked Image: http://www.burg-hochosterwitz.com/upload/imgproc/566318_eb.jpg]

    By Accidant I also ran into this castle which I used as another reference (Hohenwerfen):

    [Blocked Image: https://i.pinimg.com/564x/12/e2/23/…fb424a4abfb.jpg]

    I managed to find a map of the Hochosterwitz castle and created a layout from the original overview of the castle:

    [Blocked Image: http://www.planetware.com/i/map/A/burg-hochosterwitz-map.jpg]

    [Blocked Image: https://i.imgur.com/ft2kwpV.jpg]

    My original idea was bombsite B to be the Garden you can see in the first refernece picture. While creating the layout in hammer I lacked in space and ideas to create cover for the bombsite, so I created a more kind of Castle Yard:

    [Blocked Image: https://i.imgur.com/WJKz5G2.jpg]

    I still have to create the other half of the map including bombsite A which will be a fusion of both castles with this Hohenwerfen yard as a main reference:

    [Blocked Image: https://s-media-cache-ak0.pinimg.com/originals/8e/a…cf13e6f60f1.jpg]

    Latest progress:

  • RaVaGe
    • October 25, 2017 at 11:49 AM
    • #2

    pls rename to de_bhurg.

  • Roald
    • October 25, 2017 at 12:42 PM
    • #3
    Quote from RaVaGe

    51 minutes ago, RaVaGe said: pls rename to de_bhurg.

    Why? :D Look at the mini map of the actual castle number 15: Innerer Burghof.

  • RaVaGe
    • October 25, 2017 at 6:21 PM
    • #4
    Quote from Roald

    5 hours ago, Roald said: Why? :D Look at the mini map of the actual castle number 15: Innerer Burghof.

    Because this guy would appreciate.

    The content cannot be displayed because it is no longer available.

  • Squad
    • October 25, 2017 at 6:30 PM
    • #5
    Quote from Roald

    5 hours ago, Roald said: Why? :D Look at the mini map of the actual castle number 15: Innerer Burghof.

    de_hurgbof?

  • blackdog
    • October 25, 2017 at 9:50 PM
    • #6

    Great stuff! Congrats!

    In the last screenshot are you highlighting a sneaky route I take. Boost to eg on the rocks and then climb over wall?

  • Roald
    • October 25, 2017 at 10:45 PM
    • #7
    Quote from blackdog

    51 minutes ago, blackdog said: Great stuff! Congrats!

    In the last screenshot are you highlighting a sneaky route I take. Boost to eg on the rocks and then climb over wall?

    Thanks! Yeah its a dropdown from T midle to B main and vise versa a boost. The liana is climbable like a ladder but perhaps I create some more obvious jumps to climb up

  • RA7
    • October 26, 2017 at 12:38 PM
    • #8

    Sweet :) Btw this map screams for a ghost or such

  • JimWood
    • October 27, 2017 at 12:02 PM
    • #9
    Quote from RA7

    23 hours ago, RA7 said: Sweet :) Btw this map screams for a ghost or such

    Sp00ky Halloween map

  • Roald
    • November 10, 2017 at 3:01 PM
    • #10

    First iteration of the other bombsite. I have been struggling on this one for a long time and tried different stuff. It was quite hard because of the many entrances it would have but I hope I managed to create something that could work. Last thing to create it the path form this bombsite to CT spawn / CT mid and the layout is ready for a playtest.

    [Blocked Image: https://i.imgur.com/gUylyBG.jpg]

    [Blocked Image: https://i.imgur.com/nW31nEY.jpg]

    [Blocked Image: https://i.imgur.com/utNAS0E.jpg]

    [Blocked Image: https://i.imgur.com/064gme2.jpg]

  • blackdog
    • November 13, 2017 at 10:33 AM
    • #11

    Great progress, congrats.

    also just saw this and the name of your map came back to mind

  • Roald
    • November 13, 2017 at 10:34 AM
    • #12

    Thanks!

    Yeah I have seen that one. Its pretty cool but a litle small. Perhaps I can use some ideas

  • Roald
    • November 27, 2017 at 5:21 PM
    • #13

    [Blocked Image: https://i.imgur.com/usnZVUr.jpg]

    [Blocked Image: https://i.imgur.com/Z3NAOFT.jpg]

    [Blocked Image: https://i.imgur.com/7M245lG.jpg]

    [Blocked Image: https://i.imgur.com/pVIEgSg.jpg]

    [Blocked Image: https://i.imgur.com/nPfaxpx.jpg]

    [Blocked Image: https://i.imgur.com/JNPZCOh.jpg]

    [Blocked Image: https://i.imgur.com/7DUNKfc.jpg]

  • Andre Valera
    • November 29, 2017 at 6:34 AM
    • #14

    Props for going night time

  • leplubodeslapin
    • November 29, 2017 at 9:15 AM
    • #15

    @Roald Could you try to configure one of your light_spot with a linear falloff

    The content cannot be displayed because it is no longer available.

    Like this one for example :

    [Blocked Image: https://i.imgur.com/JvvRxGS.png]

    And also, another one with this :

    Linear : 50 Quadratic : 1

    (Not entirely sure it would be better, just curious)

  • Roald
    • November 29, 2017 at 12:02 PM
    • #16

    @leplubodeslapin Will try it out! Thanks for thinking with me

  • Roald
    • November 30, 2017 at 12:15 PM
    • #17
    Quote from leplubodeslapin

    On 29-11-2017 at 10:15 AM, leplubodeslapin said: @Roald Could you try to configure one of your light_spot with a linear falloff

    The content cannot be displayed because it is no longer available.

    Like this one for example :

    [Blocked Image: https://i.imgur.com/JvvRxGS.png]

    And also, another one with this :

    Linear : 50 Quadratic : 1

    (Not entirely sure it would be better, just curious)

    Display More

    The constant 0 linear 1 quadratic 0 is alot better thanks!! I will use that alltrough the map

  • leplubodeslapin
    • November 30, 2017 at 12:48 PM
    • #18

    Could you show us the result ?

    (or maybe you want it to be a surprise ? :P )

  • Roald
    • November 30, 2017 at 1:10 PM
    • #19

    Well I do not have much time unfortenatly. Working on the radar atm and hopefully I can compile the map tonight afther work so I can upload it to the workshop in time for the contest

  • RA7
    • November 30, 2017 at 4:10 PM
    • #20

    Good LUCK!!

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