Hi there,
while I know what UV mapping is and how to unwrap objects in Blender, I still have a beginner question. How do I create a square UV map for a seamless texture?
I want to to texture the two rocks in the attached picture with a seamless texture because I think this would be the best solution, right? Each rock has 320 faces, but I don't know how I can tell Blender to just use a square UV map and not a complicated unwrapped pattern.