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Zelda: BotW - Open World level design

  • -HP-
  • October 5, 2017 at 1:46 AM
  • -HP-
    • October 5, 2017 at 1:46 AM
    • #1

    Really good read:

    http://www.blog.radiator.debacle.us/2017/10/open-w…gn-spatial.html


    [Blocked Image: https://3.bp.blogspot.com/-QJsYkbpM3_E/WdPNzr-2W3I/AAAAAAAAF6w/n06zYereViMIKh84Hq4nyvDaL2qpPympQCLcBGAs/s640/zelda_botw4.jpg]


    [Blocked Image: https://1.bp.blogspot.com/-z3UXSCQ3XAk/WdPMl6PUgWI/AAAAAAAAF6k/1QYDNI3eRDA2t-c_dqb24PVG9bJFLwzMgCLcBGAs/s640/zelda_botw3f.jpg]


    [Blocked Image: https://1.bp.blogspot.com/-XSYUBt616QQ/WdPLStNo33I/AAAAAAAAF6Y/jIJA5OwlbYc4_4jKBHfE-Q_WfeKwynv5ACLcBGAs/s1600/zelda_botw3d.jpg]


    Oh and btw, if you're one of those PC Master race bros and never played this game, you are doing yourself a major disservice.

  • Tisky
    • October 6, 2017 at 1:41 PM
    • #2

    I got a Wii-U somewhere. Maybe i should pick this up

  • Daze
    • October 9, 2017 at 12:48 PM
    • #3

    BOTW is definitely one of the finest examples of good open world level design I've ever played!

  • -HP-
    • September 5, 2019 at 10:02 PM
    • #4

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  • Izuno
    • September 6, 2019 at 7:27 PM
    • #5

    Thanks for sharing!

  • Interfearance
    • September 7, 2019 at 10:18 PM
    • #6

    I loved this game so much, and the level design was incredible. It was a pleasing middleground of "fuck I am missing everything, where am I", and "follow the blue line to objective". The item breaking system could be frustrating at times, and didn't really make sense from a gameplay perspective. Also, the framerate really took away from the experience for me, because I kinda got this feeling of nausea (like when the movies have those choppy shots of treelines). Anyway, I don't really blame them, they had to work with rudimentary hardware and make the game look as great as it did. Definitely a 9/10 if these things weren't present.

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