NOTE: I no longer need help with this issue, thanks to Radix for helping out ![]()
Hi! Thanks a lot for your attention. I'm looking for anyone who are willing to help me with this issue: I am currently making a map for csgo and I've hit the T-junction limit (Basicly the amount of func_detail brushes that are touching world brushes), and it seems that the only 'good' sollution is to convert some func_detail brushes into Props using something called "Propper" This badboy: https://developer.valvesoftware.com/wiki/Propper
However I really can't find any good tutorials or guides on how to install, and also use propper. Even worse is that apparently for csgo it's a bit different, but noone I've found has really touched upon this. The good tutorials I find are for the outdated version, which doesn't work, and the tutorials for the newer version don't make sense..
- Note that I am not really an expert when it comes files and stuff, I have also never used "propper" - Also, could it be because I got csgo installed on my E: disk? Anyway:
Now if someone would be so kind and explain to me with an easy to understand guide on how to propperly install "Propper" to csgo sdk, and preferably also a section on how to convert func_details into props using it, that would really make my day
Thanks again.
And in case you're wondering, I'm also entered in the MapCore mapping contest of 2017 for csgo, so this would really help a lot!