Come to think of it, and looking back at RMD's history, it's actually quite surprising that for such a small company, they managed to find a writer, and such a good one at that too.
Usually in small companies you go for the "crucial" positions first, programmer, designer, etc. But by finding Sam Lake, it really propelled RMD to be in the forefront of storytelling with video games and it really gave Max Payne (and Alan Wake / Quantum Break) a very unique feel. It shows they really know and respect what their pillars are.
You know, I really liked Quantum Break, but as I keep looking back to my memories playing it, it really lacks the level of polish Max Payne 1/2 and to a certain extent Alan Wake. They're all phenomenal games, and Quantum Break does a lot right, but the gameplay doesn't feel as right as their previous games. I hope they learned a lot of lessons and implement them in the next game.