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[CS:GO] De_Grind

  • The Horse Strangler
  • September 9, 2017 at 5:53 PM
  • The Horse Strangler
    • September 9, 2017 at 5:53 PM
    • #1

    Sup peeps. Just finished another csgo map with buds @'RZL and @MaanMan. We've been working on this one for a good while now, maybe since December of last year. It was challenging at times, but we're finally happy to put it out there.


    WORKSHOP LINK

    Do you hate it, do you love it? Not enough sand? Let us know.


  • grapen
    • September 9, 2017 at 6:12 PM
    • #2

    Congrats guys, looking mighty fine!

  • El Moroes
    • September 9, 2017 at 7:26 PM
    • #3

    Wow guys... !!

  • FMPONE
    • September 9, 2017 at 8:10 PM
    • #4

    Really cool! I enjoyed playtesting this one with you guys, can't wait to run around the finished version as soon as possible

  • Puddy
    • September 9, 2017 at 9:15 PM
    • #5

    ---> Position of my head <---


    ---> Position of my jaw <--- ---> POSITION OF FLOOR <---

  • JimWood
    • September 9, 2017 at 9:24 PM
    • #6

    The art is insane boys, and a pat on the back to Maanman for a solid layout

  • General Vivi
    • September 9, 2017 at 9:26 PM
    • #7

    looking awesome guys!

  • Radix
    • September 9, 2017 at 11:01 PM
    • #8

    Looks amazing!


    Watch huge truck. It's huuuge. Let's call it hu(r)ge. Even huge garage can't handle it. (It's really huge.) :)

    [Blocked Image: https://i.imgur.com/Wice2pF.jpg]

  • RA7
    • September 10, 2017 at 12:32 AM
    • #9

    NIIICEEE, will pimp it asap GJ guys.. :)

  • Guni
    • September 10, 2017 at 4:05 AM
    • #10

    Really amazing work and very thematically appealing :)

  • Harry Poster
    • September 10, 2017 at 7:04 AM
    • #11

    Looking good, keep it up guys! :)

    Some not important crits :

    Not sure if this an error or test thing

    Fading tunnels

  • Pivac
    • September 10, 2017 at 11:33 AM
    • #12

    Wow, this looks stunning! Custom stuff is very nice. Community made CSGO maps are getting better and better. I particularly like how open the outside area feels, so refreshing after constantly playing on mostly enclosed classic CS maps.

    Going to run around there a bit later, but already very impressed by screenshots!

  • Thrik
    • September 10, 2017 at 8:50 PM
    • #13

    Looks great! Evokes memories of GTA5 actually, driving one of those big-ass vehicles around with the wind farm nearby. :D

  • gav
    • September 10, 2017 at 10:15 PM
    • #14

    Not enough sand .;) Just right on the orange and O so great custom stuff. OFF TAP MAP

  • tomm
    • September 11, 2017 at 7:18 AM
    • #15

    best looking map so far in my opinion, actually looks like something you'd want to see in counter strike, congrats!

  • 'RZL
    • September 12, 2017 at 10:14 AM
    • #16

    Thanks for the compliments and feedback everyone! If you guys wanna have a look at an old greybox version of this map, then feast your eyes on this: https://steamcommunity.com/sharedfiles/fi…s/?id=708575261

  • Pancakesandsyrup123
    • September 12, 2017 at 2:50 PM
    • #17

    This looks amazing! Nice job!

  • Gauss
    • September 12, 2017 at 9:06 PM
    • #18

    Wow this all came together quick! I remember seeing a teaser image a couple months ago, and now the map is completed! (Although maybe I'm just really slow in comparison :P ) Great work on this one, definitely something to be proud of.

  • Andre Valera
    • September 13, 2017 at 6:18 AM
    • #19

    Everything about his map is superb, the readability of the angles, the custom artset; reminds me of getting a new pc since i get about 70fps average : /

    The normals/details read really well across the map except I feel like the 3D Skybox behind T Spawn is a bit excessive in terms of budget

    Is there a way to disable the sound on the hay balls when shot! ?!

  • fewseb
    • September 16, 2017 at 11:00 PM
    • #20

    This map is pretty great, it has a ton of great detail put into it and one of the best skyboxes ive seen in a map

    I do however have one issue with this map

    (and its not even part of the map)

    The workshop description says this map is set in Namibia which is a country in the south west of Africa.

    But your CT's are the Israeli Defense Force and the Ts are Phoenix Connexion (Who are Russian)

    On top of that you have blue APC's next to ct spawn, which are vehicles typically used for the SAS

    I dont know whether player model accuracy is something you actually care about, but if you do then here is what I recommend.

    Change the ct's to be SAS, they operate internationally and also feature gas masks, which sort of fit with your theme.

    The Phoenix are also international and while they work fine for this map, I think the pirates would fit better with the theme, especially since the pirates seem to be from Africa. The only issue with them would be their large backpacks, but considering the IDF (which are the current CT model) have larger backpacks, I dont think you have a problem with that.

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