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[WIP] de_Palace

  • IPaniKK
  • August 24, 2017 at 10:12 PM
  • IPaniKK
    • August 24, 2017 at 10:12 PM
    • #1

    MAP INFO de_Palace takes plays in Africa. There are two bombsite's, B is outside and has two ways to enter Mid and Apartment A is inside and has two ways as well, B Main and Concetor from A Mid Workshop link --> http://steamcommunity.com/sharedfiles/fi…/?id=1119655195

    CT Through vent on A in 3sec. on side Through Main on A in 7sec. on side In 5sec. on B sideT Through Main on A in 11sec. on side Through connector on A in 12sec. on side Through Mid on B in 12sec. on side Through apartment on B in 13sec. on side

  • IPaniKK
    • August 27, 2017 at 7:01 PM
    • #2

    Did some changes today.

  • IPaniKK
    • September 2, 2017 at 2:35 PM
    • #3

  • 'RZL
    • September 2, 2017 at 5:46 PM
    • #4
    Quote from S1lv3r 4 lyf

    On 8/31/2017 at 5:08 PM, S1lv3r 4 lyf said: Add some lights, maybe (looks like fullbright)?

    Also, the nav mesh is old.

    There is a video on how to clip spiral stairs here:

    <SNIP>

    I just skimmed through the tutorial and I can't really recommend his method with carve and what not. So I made a tutorial with another approach without carve. You can watch it here:

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  • IPaniKK
    • September 3, 2017 at 3:31 PM
    • #5

    New update Workshop link --> http://steamcommunity.com/sharedfiles/filedetails/?id=111965519

  • IPaniKK
    • September 28, 2017 at 7:14 PM
    • #6

  • Jiro
    • October 1, 2017 at 10:06 PM
    • #7

    Your Lighting feels very weird, you should add more lights everywhere. Check out TopHatWaffle lighting tutorial :). In CounterStrike, people don't like to make the effort to watch in the shadows if a player is here, we are not in Left4Dead. Think about Cache, Nuke, Dust2 ! Keep up the good work

  • IPaniKK
    • November 27, 2017 at 7:05 PM
    • #8

    So the mapping contest is almost done and I thought, I'd post the last update about my map. What I have to say at first is: I know the map is not done yet, but for my first time using Hammer I think I came quite far.

    Changes:-After three test plays i finally noticed that the ct-spawn is way to far away from A-site, so i moved the ct-spawn more to the middle. -I shortened the way to B-site, so the ct's can rotade faster from B to A. This rotade took earlier about 20 to 30 sec. -I opened the middle more so the t's have to fight for middle control to get to sqeeky B. -I put some windows over B-site so the whole room will get brighter.( same for the old ct room) -I made another window on A-site balcony, so the ct's can watch A short. -what I couldn't do was to clip the spiral stair case. I tried but the player clips always deformed when I loaded the map.

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