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[Unreal Tournament] CTF-Forest (WIP)

  • Buzzbrad
  • August 9, 2017 at 6:04 AM
  • Buzzbrad
    • August 9, 2017 at 6:04 AM
    • #1

    Hey Mapcore!


    After creating my first CTF map in UT a while back, I wanted my next one to be more ambitious. My first map was much more conservative, and I wanted to really push myself and learn a lot with this one. This is the second time ever I am making a map, so I am still learning.

    I thought I would share the progress on this map I have been working on, CTF Forest. (Generic name I know, :P, still a WIP) Currently I envision it as 10v10, possibly higher, possibly a bit lower. It is still in the greybox phase but feedback and criticism is more than welcome! Mostly I am still adding proper cover, and pickups such as health and weapons.

    The story of the map is that a logging company has started taking over the forest from the native population. So I tried to make each side unique showing manufactured vs natural areas.


    My initial bubble diagram for the map showing the areas and their connections


    Engagement diagram showing where offensive and defensive spots would be. Along with a sniper position

    This is the native spawn in the back and base in the front

    This is the Logging Companies spawn in the back with the base in the front.


    The cylinders represent trees, the eventual art pass will sell the forest look much more. I hope to have a .pak uploaded soon for testing! Any and all feedback is welcome :)

  • Buzzbrad
    • August 9, 2017 at 6:20 PM
    • #2
    Quote from ChA1NsAw

    1 hour ago, ChA1NsAw said: It sucks. I know that's a blunt statement, but you'll learn faster that way, provided you can deal with criticism. You've already got the drive and imagination, which is probably the most important part. But now what you have to work on is a good taste and an understanding of fundamentals. Don't take it personally, everyone starts out as a newbie, and they all had to learn. I recommend reading The Hows and Whys of Level Design written by the top tier level designer Hourences. The book is now available for free: http://www.hourences.com/product/the-ho…level-design-2/ You will learn a lot; you will laugh at your previous work; you will realize that's a good thing.

    I have actually heard of that book, and one of my teachers recommended it also. Now that it is free I will definitely read it.

    Would you mind explaining why it sucks? Just so I know what I need to improve upon and so I can avoid making these mistakes again.

  • Buzzbrad
    • August 9, 2017 at 8:31 PM
    • #3
    Quote from Blackadder

    1 hour ago, Blackadder said: I have to be forthcoming again, but there are too many things wrong with it to begin explaining it all. That's why I just linked the book, for it contains a lot of fundamentals you are currently missing.

    -part taken out to save space-

    Just tackle the book, it's a quick and pleasant read. Before I forget, for I can't hammer this enough, there is nothing wrong with you or your capabilities. The only thing you lack is practice and experience.

    I am just starting out and definitely lack practice and experience. I appreciate you being honest with me and recommending that book. Now I will go read it and hopefully get a better understanding of the fundamentals.

  • TheOnlyDoubleF
    • September 6, 2017 at 3:59 PM
    • #4

    So how is it going over here? Have you applied some retakes on your layout/greybox/scope?

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