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Sunrise

  • Apeyou
  • August 5, 2017 at 6:09 PM
  • Apeyou
    • August 5, 2017 at 6:09 PM
    • #1

    Sunrise is a defuse map set in Japan. The greybox is as good as done so I'd like some general feedback. The visuals will be partially based on a Tumblr by Jan Vranovsky (for those interested, link here: http://janvranovsky.tumblr.com/).

    Workshop link: http://steamcommunity.com/sharedfiles/fi…/?id=1101450097


    Overview


    Screenshots

  • Apeyou
    • September 12, 2017 at 11:25 AM
    • #2

    It's time for an update! (FINALLY) I've been working on detailing A site for a while now. Since most models don't fit the theme I'm going for, I worked on some custom models as well. Oh, and don't mind the obvious seam in the geometry on the first screen ok thanks

    I'll try to post updates more regularly from now on!

  • Andre Valera
    • September 13, 2017 at 6:35 AM
    • #3

    This looks great, you created a context that we won't look past.

    As a fellow mapper who happens to be working on a map set in Tokyo I really appreciate the visual context these images present : )

  • Apeyou
    • September 18, 2017 at 6:26 PM
    • #4

    Been working on T-spawn/long A. I'm having some trouble with making the road look more realistic; it just looks too clean right now. I'm problably going to try a blendmodulatetexture to paint some dirt on the road or something. The crate is a placeholder btw, meant to break up the line of sight.

  • gav
    • September 19, 2017 at 5:06 AM
    • #5

    Looks to be coming along nicely

  • Apeyou
    • September 22, 2017 at 3:40 PM
    • #6

    Sunrise has been updated again! For those interested:

    http://steamcommunity.com/sharedfiles/fi…/?id=1101450097

  • Apeyou
    • October 1, 2017 at 11:24 PM
    • #7

    Hey everyone!

    I've started working on long B. This part of the map exists of older Japanese architecure to clearly distinct itself from the rest of the map. Obviously still WIP, but it's getting there.

    I also made (actually still working on it) a custom utility pole with the top parts being separate models. This way I can make as many powerlines as I want, which is convenient since Japan's power grid is almost entirely above ground.

  • Apeyou
    • December 2, 2017 at 1:34 PM
    • #8

    Hi everyone! I wanted to give an update on the progress. Since this is my first CSGO map, I had quite a hard time figuring out how everything works (especially optimization-wise) and I ended up underestimating the effort I had to put in. Because of this, I wasn't able to finish the map on time, which I was pretty bummed out about.

    Although the deadline came a little too soon for me, I want to continue working on this map, simply because I love to do it. I'd also like to say that I absolutely love this community, it's so awesome seeing all the projects people have been working on!

    I'll keep you guys posted!

  • Andre Valera
    • December 3, 2017 at 6:14 AM
    • #9

    Are you on discord?

    https://discord.gg/unqF28r

    Maybe someone there can help you answer any question about optimization?

  • Apeyou
    • December 3, 2017 at 1:33 PM
    • #10
    Quote from Andre Valera

    7 hours ago, Andre Valera said: Are you on discord?

    https://discord.gg/unqF28r

    Maybe someone there can help you answer any question about optimization?

    I'm not, but thanks for the suggestion!

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