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[WIP] de_bridge

  • Cannondorf
  • July 29, 2017 at 7:56 PM
  • Cannondorf
    • July 29, 2017 at 7:56 PM
    • #1

    A map that tells the story of the second team of terrorists sent to de_nuke, but were cut off on-route by a collapsed bridge. The layout is an amalgamation of maps I have played and enjoyed, but also has original ideas injected into it. The main feature of the map, as the name suggests, is the bridge running from one side of the map to the other. While providing a fast rotation for both T's and CT's, it is highly exposed, and brings interesting game-play elements into any match.

    http://steamcommunity.com/sharedfiles/fi…s/?id=796139918

    I don't really expect to go far in this competition, but I thought I'd enter. This is only my second attempt at map creation (We don't talk about the first one *shudders*) but I am keen to improve and I see this competition as a chance to receive feedback from more experienced mappers.

  • SuicidalFennec
    • July 29, 2017 at 8:14 PM
    • #2

    You're already on the right track by entering the competition dude! I can't view the map but I suggest adding nodraw on surfaces that can't be seen by players in game. It's a good way for others to see what is and isn't playable area. I wish you luck and hope you'll go far in the competition. ;w;

  • Cannondorf
    • July 30, 2017 at 4:18 PM
    • #3

    Thanks Fizzy, I'll just do that now! And thank you for the positive feedback, I'm learning things already =)

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