Revulsion now available on steam early access! This thread shows the production of the game from fairly early on to what we see today.
My Next goal goals for the project is to now begin a polish phase. This means making it so that enemies animate and properly react to being shot. There are a large number of changes in the works for next phase. This will be my last push before I have to get my stuff together and move back to America.
Project Stray - Watch me play my games latest Build! 7/25/2017
- New titlescreen in place
- Slight Nerf to the Blaster (1.5 to 1.8)
- Slight Buff to the Magnum (1.8 to 1.5)
- Tooltips should appear while over the entire item Icon
- Magnum accuracy increased (was 6.0 is now 5.0)
- Lighting gun range increased (Now 500 units, was 200)
- Bullet holes now travel with moving objects like doors.
- Mega armor booster removed from minigunner death drop (Mega armor booster is cut from the game as of now)
- Directional keys automatically cancel inventory menu
- Travel menu buttons reworked for clarity
- Reworded all inventory menu categories for clarity
- Remove armor from all enemy types (For now enemies have larger health pools with no armor)
- Player cant move view while in any of the menus
- The Dark Base has had an art pass done to it.
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You can support this project by simply following me and upvoting me on Steemit! I regularly do dev streams here: https://gaming.youtube.com/c/CastleDoes/live (4:00 PM EST)