Steam Workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=943438712Hello everyone! De_magma has been undergoing a lot of changes in the past two months, with significant restructuring of the map, further developed bomb sites, and a bit more visual updates. As it stands I have been able to get a small amount of feedback, however in order to progress further it needs heavy play-testing. I am always looking to improve it so and do so often, so hopefully it can be fairly decent in time for the Mapcore 2017 competition. I have no interest in winning, however the deadline has given me more pressure to continue with development. I intended this map to not necessarily be competitively viable, but hopefully operation standard...eventually.About de_magma: This is a defuse scenario set in a volcanic range in Iceland, on a geothermal plant. The terrorists have scaled up the eastern face of the mountain to breach the facility, intending to destroy the control room (A site) or the production pipeline (B). The counter-terrorists have intervened, and have taken the gondola lift to the facility. The map is smaller in size, with combat times ranging from six-ten seconds depending on the path taken. It is intentionally small, as one of the greatest banes I find in Counter-Strike is long drawn out and unnecessary end games. Obviously it still needs further thought. I have not quite figured out cover on either sites, hence the lack of it. The rotates are also not entirely fixed. If you do happen to play-test this map, feel free to leave an opinion or to, as all constructive criticism is helpful...or at least most of it. Thanks again and have fun.