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CS:GO radar not showing up

  • clankill3r
  • July 13, 2017 at 1:44 PM
  • clankill3r
    • July 13, 2017 at 1:44 PM
    • #1

    I try to get a radar showing up for my map but I can't get it done. I think my dds file is correct, but for the sake of safety I try to use the one of train right now.

    My map is called de_metro_rm_06

    I have a file de_metro_rm_06.txt in the overview folder.

    This is the content:

    Quote

    Quote

    "de_metro_rm_06" { "material" "overviews/de_train" // texture file "pos_x" "-2477" // upper left world coordinate "pos_y" "2392" "scale" "4.7"

    // loading screen icons and positions "CTSpawn_x" "0.86" "CTSpawn_y" "0.77" "TSpawn_x" "0.12" "TSpawn_y" "0.25"

    "bombA_x" "0.63" "bombA_y" "0.49" "bombB_x" "0.52" "bombB_y" "0.76" }

    I also don't see a radar image when I fly around with noclip.

    It should at least show an image when loading the map.

    Anyone an idea?

  • poLemin
    • July 13, 2017 at 2:10 PM
    • #2

    I am at work, so I can't check it, but isn't de_train's overview file called de_train_radar?

  • clankill3r
    • July 13, 2017 at 3:00 PM
    • #3

    Yeah but the _radar is never specified in the text file. There is always a _radar_spectate as well.

  • El_Exodus
    • July 13, 2017 at 3:16 PM
    • #4
    Quote from clankill3r

    15 minutes ago, clankill3r said: Yeah but the _radar is never specified in the text file. There is always a _radar_spectate as well.

    did you try adding _radar at least?

  • grapen
    • July 13, 2017 at 4:57 PM
    • #5

    I add _radar after the map name in the txt, and it works. A _spectate radar is not necessary.

  • will2k
    • July 14, 2017 at 2:56 PM
    • #6

    is your dds file properly named " de_metro_rm_06_radar.dds"?

    are both the txt and dds files in the resource/overviews folder?

    using DXT1 for the dds?

    correct posX and posY?

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