Terrorists want to put a luxury residential area in fright. The Counter-Terrorists have to stop them at any cost. Still in a very early stage. T-R3x3r: level design scrungus: environment art http://steamcommunity.com/sharedfiles/fi…s/?id=947404895
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Looks pretty nice atm

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Quote from S1lv3r 4 lyf
9 hours ago, S1lv3r 4 lyf said:
Do you have a player clip displacement under the bridge? It seems to be improperly displayed from some angles (hard to spot while playing).
The content cannot be displayed because you do not have authorisation to view this content. The content cannot be displayed because you do not have authorisation to view this content. That was a mistake from the old version of the map, I never noticed it was still there.
It's pretty primitive, but we're working on that area in a newer version, so hopefully no more playerclip displacements
Also, I noticed that the water is black for you, why is that? some people have had that problem during the playtest, but not everyone.
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Looks promising

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Quote from S1lv3r 4 lyf
On 31.8.2017 at 5:42 PM, S1lv3r 4 lyf said: The ladder does not work in the watery spot.
The content cannot be displayed because you do not have authorisation to view this content. Thanks for the feedback. The ladder got fixed in the latest update.
Quote from S1lv3r 4 lyfOn 31.8.2017 at 5:42 PM, S1lv3r 4 lyf said:
The content cannot be displayed because you do not have authorisation to view this content. Found normal clip in only two spots
All the Playerclips are from the beginning of the map. In the newer areas we will replace the old playerclips with the normal ones.
Quote from S1lv3r 4 lyfOn 31.8.2017 at 5:42 PM, S1lv3r 4 lyf said:
The content cannot be displayed because you do not have authorisation to view this content. T spawn. The bots think they can walk through the fence and out into this area.
I have not really worked on the navmesh, but I will keep that in mind when i am going to work further on the nav mesh.
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