Hello, I'm struggling with a packaging error and I'd *love* some help because surely I'm not the only person to encounter this.
I'm having a real issue with packaging my map from Unreal Tournament Editor. The issue only arose after I applied materials to the BSP geometry in the scene. I just loaded in materials that showed up when I searched for them, so I imagine it's borrowing from other Unreal Tournament maps.
When I package, the output log gets hung up on this line: LogPackageContent: Publishing: UE4Editor-Cmd: [2017.07.09-08.06.04:603][ 0]LogCook:Display: Forcing save package ../../../UnrealTournament/Content/RestrictedAssets/Epic/Infiltrator/Env/Underground/Infrastructure/Material/CeilingMetal01.uasset because was already requeued once And will not progress, even if left packaging for over two hours. Quitting the package process is the only option, and I tried to see if it somehow magically completed in the background but no, the map doesn't load in UT.
Again, this has only been happening since I started applying materials to the BSP geometry.
This issue was addressed here: https://answers.unrealengine.com/questions/5422…ve-package.html but the answer is very vague and only posed more problems to me when I tried to follow it (ie Unreal then needed me to add most of those folders back in, the ones which I was told to delete, before it would even open. And then other problems occurred, so I'd end up just Verifying the Editor, installing it again, and bam... back to the original issue)
I can see it's a problem to do with the materials. But I've no idea why it's struggling. Any advice would be amazing, thank you!