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Tangerine

  • Harry Poster
  • July 8, 2017 at 11:46 AM
  • DRZ
    • October 23, 2017 at 8:15 PM
    • #41

    Looking great. You're almost there. Just needs a little grit and some brush detail to round off the boxy edges. Great atmosphere!

  • Harry Poster
    • October 27, 2017 at 11:33 AM
    • #42

  • blackdog
    • October 28, 2017 at 9:55 AM
    • #43

    Great lighting! Love the latest pic.

    Hadnt seen the latest updates, looking good as well. I reinforce what’s been said above and beg you to take the time to polish cos it will pay off. Like the vibe.

    Ditch the green tiling tho, or is a lighting bug?

  • Harry Poster
    • October 28, 2017 at 10:59 AM
    • #44

    @blackdog I think it could be because of Fast compile settings, so bump maps are not very accurate.

  • Harry Poster
    • November 1, 2017 at 4:01 AM
    • #45

    Spoiler The most difficult parts are done.

    'Drop zone'

    T mid

    [Balance]

    - New one way drop wall. (To prevent CT's rushes from B.)

    Will make full compile and private tests in 3 days. If you want to take a part ,add me on steam (but let me know that you are from mapcore)

    - http://steamcommunity.com/id/833463718157490/

  • RA7
    • November 1, 2017 at 10:49 AM
    • #46

    Added u as friend, name: raseven

  • Harry Poster
    • November 16, 2017 at 2:20 PM
    • #47

    It has to happen someday and its today. Tangerine meets workshop

    http://steamcommunity.com/sharedfiles/fi…/?id=1202481627

    Released but not forgotten, every feedback count.

    In last 3 weeks of polishing, I've fixed over 300 bugs but I believe that there is still some.

    (R.I.P. particles)

    Good luck to everyone in this contest.

  • Gauss
    • November 17, 2017 at 3:26 PM
    • #48

    Could you increase the height of this window in Middle? It's easy to jump out of as a Terrorist, but as a CT it is very easy to get stuck. It happened to me several times when starting from the car.

    Great work with the map, it has a very cozy atmosphere. I particularly like A-Long :)

  • Harry Poster
    • November 20, 2017 at 12:27 AM
    • #49

    WORKSHOP

    Update:

    - Added occluders

    - Removed particles

    - Windows are now clipped to prevent stuck

    - Radar was updated, radar_spectate has been added

    - Minor fixes

  • Harry Poster
    • November 20, 2017 at 1:39 PM
    • #50

    Sorry for posting this

    TOP 10 Anime fights

  • Noodle King
    • November 21, 2017 at 12:31 AM
    • #51
    Quote from Harry Poster

    10 hours ago, Harry Poster said: Sorry for posting this

    TOP 10 Anime fights

    *One surpasses the other*

    Top 10 Anime Betrayals

  • Andre Valera
    • November 29, 2017 at 6:54 AM
    • #52

    Solid contender, my only gripe is I wish there was something that really stood out within each bombsite that contrasted enough with the rest of the map

  • FMPONE
    • December 18, 2017 at 10:38 PM
    • #53

    Hey there @Harry Poster I heard from many people that they were very excited to test Tangerine today at Faceit. However, unfortunately the map was crashing continuously and we made the decision for the sake of the map tests to postpone testing the map. Can you please solve these crashes and let us know when it is resolved? We will reschedule you for map tests. Thanks!

  • Harry Poster
    • December 18, 2017 at 11:16 PM
    • #54
    Quote from FMPONE

    35 minutes ago, FMPONE said: Hey there @Harry Poster I heard from many people that they were very excited to test Tangerine today at Faceit. However, unfortunately the map was crashing continuously and we made the decision for the sake of the map tests to postpone testing the map. Can you please solve these crashes and let us know when it is resolved? We will reschedule you for map tests. Thanks!

    I will, i don't 100% solution it happens after physics objects meets displacement at some places. Will take few days throwing p2000 around the map.

  • FMPONE
    • December 18, 2017 at 11:17 PM
    • #55
    Quote from Harry Poster

    Just now, Harry Poster said: I will, i don't 100% solution it happens after physics objects meets displacement at some places. Will take few days throwing p2000 around the map.

    some of the fellas in discord were speculating that it's related to "power 4" level displacements. do you want to try to bring all of those in your map down to power 3 and see if it helps? let us know. we want to help and if you can't figure it out we'll make something happen, get people in a server until we ahve some solid ideas. you could also pass the .vmf around. feel free to reach out, and the discord is always there for realtime feedback.

  • Harry Poster
    • December 18, 2017 at 11:24 PM
    • #56
    Quote from FMPONE

    3 minutes ago, FMPONE said: some of the fellas in discord were speculating that it's related to "power 4" level displacements. do you want to try to bring all of those in your map down to power 3 and see if it helps? let us know. we want to help and if you can't figure it out we'll make something happen, get people in a server until we ahve some solid ideas. you could also pass the vmf around. feel free to reach out, and the discord is always there for realtime feedback.

    Thanks I've found this solution when problem appeared for the 1st time , I checked my map and power was 3. If someone remember what and where happened before crashing it'd make fixing a lot easier.

  • FMPONE
    • December 18, 2017 at 11:25 PM
    • #57
    Quote from Harry Poster

    Just now, Harry Poster said: Thanks I've found this solution when problem appeared for the 1st time , I checked my map and power was 3. If someone remember what and where happened before crashing it'd make fixing a lot easier.

    We might actually have demos of it. I'll get back to you.

  • Harry Poster
    • December 19, 2017 at 5:37 AM
    • #58

    Using Bugfixer3000 I've found the problem.

    Update in 2 days

    https://www.youtube.com/watch?v=lKr9x1UaOvU&feature=youtu.be

  • Vaya
    • December 19, 2017 at 12:05 PM
    • #59

    power4 then? I deserve an E-cookie if so ;)

  • Harry Poster
    • December 19, 2017 at 12:16 PM
    • #60
    Quote from Vaya

    9 minutes ago, Vaya said: power4 then? I deserve an E-cookie if so ;)

    No cookies for you. This displacement was 4

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