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Problem with creating own textures for source

  • clankill3r
  • July 5, 2017 at 9:04 AM
  • clankill3r
    • July 5, 2017 at 9:04 AM
    • #1

    I have made this pure white image in photoshop (the skills on me...).

    I want to bring it to csgo / hammer but it's a bit glitched. There it looks like:

    This are the options I used in VTFEdit: (I just noticed it's on animated texture, but I doubt that is the problem, but I will try later when I'm at home).

    Do I have a setting wrong? And could someone try it with the same png? I used the newest photoshop.

    Then another thing. Now I have this for the vmt file:

    Quote

    Quote LightmappedGeneric { $basetexture "de_metro/light_white" // diffuse map $surfaceprop glass // physics type }

    And I make it give light using lights.rad. In game it looks like this. So it does give light. But I would like for the texture to light up as well. How can that be accomplished?

  • Squad
    • July 5, 2017 at 10:20 AM
    • #2

    So it's just the thumbnail that doesn't show up exactly like it should, but other than that it shows up correctly in Hammer? I wouldn't worry too much about it then.

    Glowing textures are explained here.

  • JorisCeoen
    • July 11, 2017 at 6:13 PM
    • #3

    You shouldn't be bothered about the preview thumbnail, but another thing you should be bothered about is the fact that you still import v7.2 textures in CS:GO when their engine's version is 7.5. Might just fix your issue!

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