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[WIP] ARIZONA - Source files available

  • El Moroes
  • June 30, 2017 at 5:38 PM
  • Radu
    • September 15, 2017 at 12:29 PM
    • #21

    Don't take it too hard on yourself for moving on. Life changes and I think everyone here understands the decision. I hope this means that we'll be seeing more of that macro photography.

  • Radix
    • September 15, 2017 at 1:41 PM
    • #22

    Well, you should do what's right for you. But on the other hand it's sad that another promising project gets canceled.

    We didn't see many good new maps during the last year but a couple of promising projects getting aborted. Probably it's because making a good map has become way too time consuming...

  • Serialmapper
    • September 19, 2017 at 9:23 AM
    • #23

    @El Moroes

    Sorry to hear that, your map was my favorite in this mapping contest. However i understand you perfectly.

    Today's standards for making high quality maps for CS:GO are higher and higher and much harder and time consuming to be accomplished. I miss the CS Source and cs1.6 mapping days.

  • RaVaGe
    • September 19, 2017 at 5:50 PM
    • #24

    Getting old dude uh ?

  • Philipp
    • September 21, 2017 at 1:34 PM
    • #25

    That's a shame, but understandable! :(

    Maybe Source 2 will rekindle the flame down the road?

    Would you want the custom assets to be only used in this map, or would you consider for them to be used by the community for any map?

  • El Moroes
    • September 21, 2017 at 3:51 PM
    • #26

    I don't think I will, even if it's Source 2. About the custom assets, you can use them for any map, but with this one, it was more temp / not worked textures. Thanks guys ;)

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