Quote from FMPONE16 hours ago, FMPONE said: I'll have more elaborated thoughts on this map in a video that may or may come out soon, but I did want to share some more detailed thoughts on it.
Starting with art, I feel that some of the indoor detailing in this map is a weak-point for it. In such an otherwise fantastic looking map, I notice that many of the indoor assets such as the displacement walls could use some blendmodulate textures that are more appropriate, some textures that feel a bit higher-resolution and satisfying to look at, and some of the props used to seam the ground and the walls feel a bit dated and low resolution. It's a nit-pick, but in a map this good you are left with nit-picking. While we're nit-picking, I feel that moving clouds in the sky might be a nice touch if your FPS can handle it, remember you can disable certain props on lower settings, so for the super-high end users this would be a nice treat.
Further thoughts: there are many areas in this map where railings are covered, such as in T-Spawn. IMO, that's a bad idea because it really limits the ability of CTs to push into spawn for information. I would remove the covers from the rails so that players have unfettered visibility on those angles.
Overall, absolutely thrilled with this one from a gameplay and art standpoint.
Thanks for the feedback! And also big thanks to everyone organizing this contest, it was fantastic.
I agree that the cave rocks should be improved. I'll probably make some rock inset models, similar to the ones from hr dust2.
Now I might as well use this post to share some progress. Haven't got much done since I had finals last month but there's still something.
Upgrades to the swat van to make it fit Africa better:
[Blocked Image: https://i.imgur.com/owoAu68.gif]
Replaced the last of placeholder brush/displacement dome parts with models, should give a small fps boost and it looks much cleaner.
[Blocked Image: https://i.imgur.com/M9EWj6N.png]
Added some construction guide stencil decals to spice up the plaster walls:
[Blocked Image: https://i.imgur.com/CtFTZ3h.jpg]