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How would you block off non-playable areas?

  • noobgames
  • June 19, 2017 at 7:49 PM
  • noobgames
    • June 19, 2017 at 7:49 PM
    • #1

    I'm having trouble finding good ways to block of non-playable areas, and I've heard that its bad to just put invisible walls everywhere. Something else I have a problem with is areas that look like they are boost-able, but they aren't. Players can get up pretty high with boosting, but I don't want to make obstacles unrealistically tall. Any tips?

  • maxlevelboi
    • June 20, 2017 at 9:36 AM
    • #2

    Higher walls : )!


    Edit: Look at how they block off areas in the official maps

  • grapen
    • June 20, 2017 at 10:21 AM
    • #3

    128 unit walls, or somewhere in that region, are fine for blocking off non playable areas. We can see this on dust2, overpass, inferno, cobblestone etc. Do you have a specific case for your scenario?

  • noobgames
    • June 20, 2017 at 11:48 AM
    • #4
    Quote from grapen

    1 hour ago, grapen said: 128 unit walls, or somewhere in that region, are fine for blocking off non playable areas. We can see this on dust2, overpass, inferno, cobblestone etc. Do you have a specific case for your scenario?

    I'm mainly trying to make a garden like area where the players cant get on the actual garden part, but I'm afraid that having 128 walls for the garden will be a bit irrealistic. Also, I need to realistically block off roads, and i don't want to do what Volvo did on Canals with road blocks that look like you should be able to jump over

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