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dm_fetid ~ omai

  • Minos
  • April 23, 2005 at 9:57 PM
  • Minos
    • April 23, 2005 at 9:57 PM
    • #1

    So Ive been working on this map for like a month, and since its looking cool I decided to post here for C&C. It's for a HL.wad only contest. (not the same as KIIA tho)

    I dont think I'll have the time to finish this because I may be going home next week and as soon as I get there I will start to work on my Insurgency stuff. If thats the case I think I'll release this .rmf and some other never finished maps as an open source mappack.

    Credits:

    Skybox: Minotaur0

    Models: TheDoenerKing, Minotaur0

    Sprites (glows): Minotaur0

    Anyways, any critics/help is appreciated

    pics:

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0000.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0001.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0002.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0009.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0010.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0011.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0021.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0022.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/maps/dm_fetid/dm_fetid0023.jpg]

  • Jeremy
    • April 23, 2005 at 10:10 PM
    • #2

    sexy, get that ram now plz

  • von*ferret
    • April 23, 2005 at 10:25 PM
    • #3

    pretty awesome

  • DelaZ
    • April 23, 2005 at 10:26 PM
    • #4

    Very sexy dude

    Some crits :

    First screens, the architecture looks somewhat boring imo... kinda blocky. I like the details you added though. But maybe you should spice upp that architecture a bit. Maybe it's the roof?

    Also the lighting looks kinda darkish for my taste.

    I love the second screen

    Third screen.. looks a (very little) bit plain. Maybe it's just an idea but maybe it's because of that yellow boring light at the left When I hided the left part of the pic with my hand it suddenly looked much better.

    Fourth and fifth... I think the mixage of the yellow top texture, the red light and the greenish ground texture dont fit that well + the blue lights on the rights of the fifth screen. Hmm well it's not bad.. I'm just complaining, trying to give some crits

    6th I like the architecture.. but that yellow light kills it.. it doesnt fit the sky.

    7th 8th I really like! Specially that effect of the low sun shining through the window. Hmm could I suggest you lower the brightness of the white light on top of the box.. looks so flashy... and i see some weird red lighting on the floor?

    Last screen looks cool, looks scary and mysterious. Maybe a tad to dark. Oh and make the sides of the window brushes plz!

    Great job!

  • Minos
    • April 23, 2005 at 10:40 PM
    • #5

    Thanks for the tips delaz!

    About the yellow lights: Yeah I think I'll replace some.

    About the glows n shit: I dont know whats going on at that part, a friend of mine took the screens and the glows were fucked up as you can see. They look fine here and I can only run in software mode (Im not home). There are actually 6 env_glows there, one for each window but I dunno why only 2 or 3 show up there. Their intensity is already low, its like 90 I think. We lowered it to like 20 and its still the same. I dunno whats causing those red spots on the floor either, they werent there last time I checked the map ingame

    So seeing as the env_glows are causing lots of trouble I'll get rid of them, windows look cool without them. Or even better, I think I'll let only one so it gives the sun effect.

    ps: Windows sides are normal brushes and the orange part is actually a plain white texture with render mode "color".

  • DelaZ
    • April 23, 2005 at 11:05 PM
    • #6

    Last screen I ment like this (red is extra brushes)

    [Blocked Image: http://users.pandora.be/desert/delaz/brushes.jpg]

  • st0lve
    • April 24, 2005 at 12:01 AM
    • #7

    wow, doesn't look like HL wad only

    Nice mino!

  • -Stratesiz-
    • April 24, 2005 at 12:14 AM
    • #8

    Good work sir~!

  • DaanO
    • April 24, 2005 at 2:06 AM
    • #9

    I really agree with Delaz, but one thing has to be said: you really take the hl.wad to a new level. Awesome work, really well done.

  • mike-0
    • April 24, 2005 at 2:09 AM
    • #10

    this is very inspiring, makes me wanna install 3.5

    at first i was going to say, "i dont know, looks too hl1 style..."

    link to the contest page please?

  • Minos
    • April 24, 2005 at 3:24 AM
    • #11

    It's in portuguese and the deadline is may 1st, you guys wouldnt be interested I think

    Just noticed that the fella who took the shots didnt have the updated version of the skybox, the old one looks bad.

    Old shots I found with the updated sky (took in software thats why they look crappy)

    http://img.photobucket.com/albums/v404/ ... id0011.jpg

    http://img.photobucket.com/albums/v404/ ... id0013.jpg

    http://img.photobucket.com/albums/v404/ ... id0015.jpg

  • Zacker
    • April 24, 2005 at 11:24 AM
    • #12

    Very well done map indeed!

  • Tequila
    • April 24, 2005 at 1:03 PM
    • #13

    Proof that there's life in the old dog yet.

  • PhilipK
    • April 24, 2005 at 2:21 PM
    • #14

    Kickass usage of the HL wad

  • hamst3r
    • April 24, 2005 at 2:43 PM
    • #15

    pure sex.

  • Taylor Swift
    • April 24, 2005 at 4:19 PM
    • #16

    Minotaur0, you are cool.

  • Evert
    • April 24, 2005 at 5:03 PM
    • #17

    What the others said

    Awesome.

  • von*ferret
    • April 24, 2005 at 8:08 PM
    • #18

    too bad its the HL1 engine and you could be making awesome stuff on better engines that can actualy be played.

  • Minos
    • April 24, 2005 at 8:27 PM
    • #19

    yeah gonna start doing source as soon as I get the ram (probably in 2 weeks)

  • MagicTMP
    • April 27, 2005 at 1:33 AM
    • #20

    yay minos~.

    the architecture is a bit blockish but you used the hl.wad in a very good way. in most shots it doesnt seem to me like its all purely hl.wad. great job. i like that sunflare .

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