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WIP cs_bulletheory

  • WheRe Is My MiNd?
  • April 23, 2005 at 6:27 PM
  • WheRe Is My MiNd?
    • April 23, 2005 at 6:27 PM
    • #1

    Just working on a hostage rescue map for cs:s set in a run down apartment block in some eastern bloc country. Let me know your thoughts

    [Blocked Image: http://www.mallosworld.co.uk/csmap/03.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/csmap/04.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/csmap/12.jpg]

    Apartment where hostages are kept:

    [Blocked Image: http://www.mallosworld.co.uk/csmap/07.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/csmap/08.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/csmap/09.jpg]

    Outside area where cts spawn:

    [Blocked Image: http://www.mallosworld.co.uk/csmap/10.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/csmap/11.jpg]

    Following is the cellar:

    [Blocked Image: http://www.mallosworld.co.uk/csmap/01.jpg]

    [Blocked Image: http://www.mallosworld.co.uk/csmap/02.jpg]

  • von*ferret
    • April 23, 2005 at 6:34 PM
    • #2

    cooridors are boring, out door scenes are fun. Make less maze like cooridors and more outdoor scenes. No one likes hallways of death.

  • csharp
    • April 23, 2005 at 7:03 PM
    • #3

    i like that

  • DaanO
    • April 23, 2005 at 7:13 PM
    • #4

    Please make it something more than just another city-17 map (because that's what it is, sorry to say)

  • RD
    • April 23, 2005 at 8:21 PM
    • #5

    I dont like corridor maps either, last corridor looks nice tho

  • RA7
    • April 23, 2005 at 8:28 PM
    • #6

    reminds me of Max Payne

  • Taylor Swift
    • April 23, 2005 at 8:51 PM
    • #7

    looks abandoned.

  • Fullauto
    • April 23, 2005 at 10:10 PM
    • #8

    Alright, but I think the brushwork is a little bland - especially outside.

  • Minos
    • April 23, 2005 at 10:17 PM
    • #9

    That looks pretty good, I like it.

  • Kedhrin
    • April 24, 2005 at 3:48 AM
    • #10

    looks mighty realistic, i like it.

    not fake hallways, realistic architecture, something i'm noticing in many maps is bogus realism in terms of layout.

    but then again, usually realistic layout isn't as fun to play as unrealistic.

    just keep that in mind.

  • DvS
    • April 24, 2005 at 5:26 AM
    • #11

    Looks just like HL2, and lots of people have done it. You could do much better by focusing on not using hl2 specific assets. Otherwise you'll just blend in.

    Not bad at all though.

  • ayequeue
    • April 24, 2005 at 3:07 PM
    • #12

    Looks like HL2

  • skdr
    • April 24, 2005 at 3:43 PM
    • #13
    Quote from ayequeue

    Looks like HL2

    I hate these kind of comments. I really do. It's using HL2 textures, should it look like Fantasy Land Map 2.0 then? Of course it looks like hl2. It's built on HL2 engine using HL2 textures.

    Bleh. Same thing with comments like "looks like cs_italy", when its using italy's basic wall textures but the setting is different.

    Get real people. That map looks alright. It's not wrong to use HL2 assets. Keep going!

  • DaanO
    • April 24, 2005 at 3:46 PM
    • #14

    dm_avalon anyone? That map was built with HL2 textures on the HL2 engine and it looks different. I don't have a big problem with hl2 textures, but one of those screenshots looks just too much like the first level in Source, when you just arrived in c17. Those buildings and trees, with that one thing (ack, name?) for children to play on. It all looks too much like it. I would like to see people move away a bit from the theme. It's all really well done, but the theme is already getting old. (although some of those corridors do look new to me, in a way)

  • Sixsixone
    • April 24, 2005 at 5:02 PM
    • #15

    You need different types of lighting, I noticed two different lights, it makes the map seem very repeative. Try not to make point_spotlight to big, as it looks unrealstic.

  • WheRe Is My MiNd?
    • April 24, 2005 at 5:26 PM
    • #16

    To be fair, yeah, the outside section was inspired from hl2 but its not a direct copy of that area, it was just done to get to grips with that sort of look and theme. Im now working on trying to make it a bit more unique and look as run down as the indoor areas. The indoor sections are not based on anything Ive seen in hl2 however (if its there I dont remember it). It looks more like something you would see in max payne imo.

    Thanks for the constructive feedback anyways

  • jfas
    • April 24, 2005 at 8:33 PM
    • #17

    i think what people are trying to say when they say "it looks like hl2" is that there is nothing blatantly wrong with the map, but there isnt anything overly impressive either, "it looks like something ive seen already" ... so keep working on it, make it look less empty and give it your own !unf

  • DaanO
    • April 24, 2005 at 10:50 PM
    • #18

    That's it yeah.

    WheRe Is My MiNd? (got i hate typing your nick ^^)

    sounds good!

  • ayequeue
    • April 25, 2005 at 6:59 PM
    • #19
    Quote from DaanO

    dm_avalon anyone? That map was built with HL2 textures on the HL2 engine and it looks different. I don't have a big problem with hl2 textures, but one of those screenshots looks just too much like the first level in Source, when you just arrived in c17. Those buildings and trees, with that one thing (ack, name?) for children to play on. It all looks too much like it. I would like to see people move away a bit from the theme. It's all really well done, but the theme is already getting old. (although some of those corridors do look new to me, in a way)

    I never said looking like HL2 was terrible. The map can still be entertaining.. its just not ever going to "WOW" me.

  • BlueCoatKarma
    • April 30, 2005 at 3:53 AM
    • #20

    Are there flares on all your lights, or is that a natural thing that I've just never noticed?

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