the map looks beautiful.will love to see it in next operation.this map appealed to me the most as compared to other maps which were posted here for contest.other maps are also good but it's different from them.
good job
the map looks beautiful.will love to see it in next operation.this map appealed to me the most as compared to other maps which were posted here for contest.other maps are also good but it's different from them.
good job
This looks amazing! Very grey though, which is true to life - but hey maybe a splash of colour throughout could be an improvement on the original ![]()
Quote from Squad14 hours ago, Squad said: Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord.
Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo. Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish).
I left this for now because I tried the method valve used on inferno to avoid lightbleeds there but it seems like the issues is still there ![]()
Bunch of new screenshots!Mid:[Blocked Image: https://i.imgur.com/DM2xfUv.jpg]
A route:[Blocked Image: https://i.imgur.com/dLi6FCZ.jpg]
B route:[Blocked Image: https://i.imgur.com/YEQx3xy.jpg]
CT spawn:[Blocked Image: https://i.imgur.com/IaNt3S5.jpg]
Quote from Oliver
They need some fixing right now
[Blocked Image: https://i.imgur.com/WgBwPQA.jpg]
Quote from LizardOn 23.11.2017 at 4:10 PM, Lizard said: A route:[Blocked Image: https://i.imgur.com/dLi6FCZ.jpg]
First of all, amazing work, i love the look. I really hope your map will get into an operation.
IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?
Quote from mnK893 hours ago, mnK89 said: First of all, amazing work, i love the look. I really hope your map will get into an operation.
IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?
Thanks! Right now we need to use this prop. We will replace few things after deadline.
Release time!
We are very happy to release Abbey after months of hard work.
Abbey is a defusal map set in french abbey near the city of Gordes.Screens:[Blocked Image: https://i.imgur.com/sSLXdKL.png][Blocked Image: https://i.imgur.com/NgVQQ51.jpg][Blocked Image: https://i.imgur.com/LoMnCzB.jpg]
[Blocked Image: https://i.imgur.com/cHvpa06.jpg]
Workshop link:Link
Make sure to check @Thewhaleman twitter and art station.TwitterArtStation
Also big shout-out to @Squad , @Vaya and everyone else who helped us in any way!
Looking hella fine my dudes! Congrats!
congrats!
Congrats on the release! ![]()
Beautiful map. Congratulations
Very nice looking, gj guys.
One problem with your skybox, I assume the mountain prop is supposed ot be far off in the distance, but the trees shadows appear to be touching it.
Great looking stuff, congrats guys
Looks really really really good
Quote from Harry Poster
Hey, american people do it too
[Blocked Image: http://www.wvchesapeakebay.us/images/resources/homeowner1.png]
Congrats on the map, I like how you nailed the feel of a french village with so few french signs!
When I was playing Abbey, I walked from a-site to the wall next to the outside of the map to where Ts come from, into the double doors area and the Counter-terrorists wins sound played, im not sure if it is an odd bug or if its intentional.
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