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Abbey

  • Lizard
  • June 3, 2017 at 11:55 AM
  • void_23
    • November 12, 2017 at 3:11 AM
    • #21

    the map looks beautiful.will love to see it in next operation.this map appealed to me the most as compared to other maps which were posted here for contest.other maps are also good but it's different from them.

    good job

  • Jax0
    • November 12, 2017 at 7:10 AM
    • #22

    This looks amazing! Very grey though, which is true to life - but hey maybe a splash of colour throughout could be an improvement on the original ;)

  • Lizard
    • November 12, 2017 at 3:13 PM
    • #23
    Quote from Squad

    14 hours ago, Squad said: Looks really good. I like the color pallette, but it's lacking some contrast, as I mentioned in Discord.

    Those roofs definately need some displacement love. Focus on the top (ridge/crest) and side (white) lines especially. Bottom is usually most difficult to match and has least impact imo. Maybe you can also experiment with some different colored roof materials (current -> brownish -> orang/beigish).

    [Blocked Image: https://i.imgur.com/Zhxnm2W.png]

    I left this for now because I tried the method valve used on inferno to avoid lightbleeds there but it seems like the issues is still there

  • Lizard
    • November 23, 2017 at 3:10 PM
    • #24

    Bunch of new screenshots!Mid:[Blocked Image: https://i.imgur.com/DM2xfUv.jpg]

    A route:[Blocked Image: https://i.imgur.com/dLi6FCZ.jpg]

    B route:[Blocked Image: https://i.imgur.com/YEQx3xy.jpg]

    CT spawn:[Blocked Image: https://i.imgur.com/IaNt3S5.jpg]

  • Oliver
    • November 23, 2017 at 4:16 PM
    • #25

    Nice job! Looking forward to the workshop release.

    Did you guys include these plants in the skybox somewhere? ;)

  • Lizard
    • November 23, 2017 at 4:21 PM
    • #26
    Quote from Oliver

    4 minutes ago, Oliver said: Nice job! Looking forward to the workshop release.

    Did you guys include these plants in the skybox somewhere? ;)

    They need some fixing right now :)[Blocked Image: https://i.imgur.com/WgBwPQA.jpg]

  • mnK89
    • November 27, 2017 at 5:30 PM
    • #27
    Quote from Lizard

    On 23.11.2017 at 4:10 PM, Lizard said: A route:[Blocked Image: https://i.imgur.com/dLi6FCZ.jpg]

    First of all, amazing work, i love the look. I really hope your map will get into an operation.

    IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?

  • Lizard
    • November 27, 2017 at 9:19 PM
    • #28
    Quote from mnK89

    3 hours ago, mnK89 said: First of all, amazing work, i love the look. I really hope your map will get into an operation.

    IMO the fountain doesnt really fit into the scene here. looks a bit too fancyful in a backyard scenery like this. maybe go with a classic well?

    Thanks! Right now we need to use this prop. We will replace few things after deadline.

  • Lizard
    • November 29, 2017 at 7:05 PM
    • #29

    Release time!

    We are very happy to release Abbey after months of hard work.

    Abbey is a defusal map set in french abbey near the city of Gordes.Screens:[Blocked Image: https://i.imgur.com/sSLXdKL.png][Blocked Image: https://i.imgur.com/NgVQQ51.jpg][Blocked Image: https://i.imgur.com/LoMnCzB.jpg]

    [Blocked Image: https://i.imgur.com/cHvpa06.jpg]

    Workshop link:Link


    Make sure to check @Thewhaleman twitter and art station.TwitterArtStation

    Also big shout-out to @Squad , @Vaya and everyone else who helped us in any way!

  • MadsenFK
    • November 29, 2017 at 7:18 PM
    • #30

    Looking hella fine my dudes! Congrats!

  • Vaya
    • November 29, 2017 at 7:41 PM
    • #31

    congrats!

  • Squad
    • November 29, 2017 at 9:09 PM
    • #32

    Congrats on the release! :)

  • sibulo
    • November 29, 2017 at 11:29 PM
    • #33

    Beautiful map. Congratulations

  • RA7
    • November 30, 2017 at 12:11 AM
    • #34

    Very nice looking, gj guys.

  • fewseb
    • November 30, 2017 at 12:16 AM
    • #35

    One problem with your skybox, I assume the mountain prop is supposed ot be far off in the distance, but the trees shadows appear to be touching it.

  • VIOLATION
    • November 30, 2017 at 4:45 AM
    • #36

    Great looking stuff, congrats guys

  • gav
    • November 30, 2017 at 7:32 AM
    • #37

    Looks really really really good

  • Harry Poster
    • November 30, 2017 at 7:57 AM
    • #38

    My useless (maybe not) piece of feedback

    Spoiler Closed sky can cause some problems

    There was tower

    Just water things

    Smaller problems

    Hm..... strange french people

    Texture mix

    Soundscapes

  • Mr.Yeah!
    • November 30, 2017 at 12:12 PM
    • #39
    Quote from Harry Poster

    4 hours ago, Harry Poster said: My useless (maybe not) piece of feedback

    Hm..... strange french people

    Hey, american people do it too [Blocked Image: http://www.wvchesapeakebay.us/images/resources/homeowner1.png]


    Congrats on the map, I like how you nailed the feel of a french village with so few french signs!

  • fewseb
    • December 1, 2017 at 3:13 AM
    • #40

    When I was playing Abbey, I walked from a-site to the wall next to the outside of the map to where Ts come from, into the double doors area and the Counter-terrorists wins sound played, im not sure if it is an odd bug or if its intentional.

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