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WIP cs_spacebase

  • Infarlock
  • June 1, 2017 at 3:24 PM
  • Infarlock
    • June 1, 2017 at 3:24 PM
    • #1

    The name might change later in development, the map takes place on planet Mars. You can enjoy low gravity by noclipping outside (Or doing something to get outside, but then die from lack of oxygen and radiation).

    Workshop page: https://steamcommunity.com/sharedfiles/fi…s/?id=953611803

    Here's the layout:

    Some models and textures are already in place.

    [Blocked Image: http://i.imgur.com/NZKHCKP.png]

  • Daidalos
    • June 1, 2017 at 3:32 PM
    • #2

    I'm really looking forward to seeing this map finished! BTW you can use cl_mapoverview [int] to get a better angle for the overview image. Keep it up!

  • noobgames
    • June 1, 2017 at 9:09 PM
    • #3

    is it going to be like de_elysium?

  • Infarlock
    • June 1, 2017 at 10:02 PM
    • #4
    Quote from noobgames

    56 minutes ago, noobgames said: is it going to be like de_elysium?

    Never played that map, the only map I know from 3kliksphilip is sparity

    edit: But I also did something similiar, a mountain with a huge dish on it

  • Squidski
    • June 3, 2017 at 3:50 AM
    • #5

    Is this for the mapping contest? Because the contest is just Defuse maps.


    Edit: I can't read

  • FMPONE
    • June 3, 2017 at 5:39 AM
    • #6
    Quote from CurlyQ

    1 hour ago, CurlyQ said: Is this for the mapping contest? Because the contest is just Defuse maps.

    Incorrect

  • Squidski
    • June 3, 2017 at 6:34 AM
    • #7
    Quote from FMPONE

    52 minutes ago, FMPONE said: Incorrect

    I thought I was 100% right after reading the announcement page, and I realized that I was the recipient of some unfortunate text placement

  • Infarlock
    • June 24, 2017 at 1:58 PM
    • #8

    Workshop page: http://steamcommunity.com/sharedfiles/fi…s/?id=953611803

    There's currently no minimap as for some reason no many how many tutorials I try to replicate it just doesn't work right.

  • Roy
    • June 24, 2017 at 7:18 PM
    • #9

    Are you placing it in the right folder?

  • Infarlock
    • June 24, 2017 at 7:55 PM
    • #10
    Quote from Roy

    36 minutes ago, Roy said: Are you placing it in the right folder?

    I do, it appears in the game but with the incorrect scale for some reason, I'll be adding the minimap when I'll make that work

  • Gooby
    • June 25, 2017 at 12:36 PM
    • #11
    Quote from Infarlock

    16 hours ago, Infarlock said: I do, it appears in the game but with the incorrect scale for some reason, I'll be adding the minimap when I'll make that work

    I have that sometimes. Fixed it by re-making the .txt file about 10 times. I still have no clue why it happens. Probably some small formatting mistake. Make sure your .txt file is properly made.

    Here is mine, just change the values to fit yours. Maybe it will fix it.

    Also try re-making the .dds file, like using default settings in paint.net when saving it.

    Spoiler "city" { "material" "overviews/city_radar" "pos_x" "310" "pos_y" "3848" "scale" "4.0" "CTSpawn_x" "0.1" "CTSpawn_y" "0.56" "TSpawn_x" "0.9" "TSpawn_y" "0.58"

    "bombA_x" "0.18" "bombA_y" "0.14" "bombB_x" "0.45" "bombB_y" "0.86" }

  • Infarlock
    • June 26, 2017 at 8:16 PM
    • #12
    Quote from Gooby

    On 25.6.2017 at 2:36 PM, Gooby said: I have that sometimes. Fixed it by re-making the .txt file about 10 times. I still have no clue why it happens. Probably some small formatting mistake. Make sure your .txt file is properly made.

    Here is mine, just change the values to fit yours. Maybe it will fix it.

    Also try re-making the .dds file, like using default settings in paint.net when saving it.

    http://# Reveal hidden contents "city" { "material" "overviews/city_radar" "pos_x" "310" "pos_y" "3848" "scale" "4.0" "CTSpawn_x" "0.1" "CTSpawn_y" "0.56" "TSpawn_x" "0.9" "TSpawn_y" "0.58"

    "bombA_x" "0.18" "bombA_y" "0.14" "bombB_x" "0.45" "bombB_y" "0.86" }

    Thanks Gooby, I fixed that yesterday thanks to a good guy in SourceEngine's discord, I will update the workshop tomorrow or after tomorrow with few map changes as well as a working minimap (and then the minimap will be updated again once the map is ready).

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