This is my first attempt at creating a fully functioning map for CSGO and as a result I am not using custom props or models.
http://steamcommunity.com/sharedfiles/fi…s/?id=937256049
The map is set in a town which is suffering as a result of the corrupt local government. Public funds and taxes are being stolen by the regional governor so he can construct his vast palace which spans across the CT side of the map. Following vandalism and low level extremism, an elite counterterrorism team has been called in to help secure the inner town around the palace. However, a local extremist group, who are using the discontent and chaos in the town as a weapon, have commandeered a large truck and used it to smash through the police blockade. Now only the counterterrorism unit stands between the terrorists and the governors palace........
This map has been a project of mine for over a year now and I have worked sporadically on improving it slowly over the course of that time. Small group playtests have allowed me to adjust the layout to a point where the map is fun and exiting to play. My intention is that each round should feel unique and I feel that the layout caters to this intention. The map gives the Terrorists lots of options with regards to attacking the bomb sites, however the CTs are given powerful positions on both sites from which to centre their defence. The middle area of the map allows for quick combat only a few seconds into the round with powerful positions given to AWPers on both teams, the winner of the sniper duel gains a significant advantage for their team. If the terrorists are unable to control mid, they lose access to the faster rotates between the sites. If they do take it however it gives access to powerful rear entrances to each site allowing them to isolate the CTs and force them into disadvantageous positions. The map features an open skybox and plenty of vertical detail allowing for free and effective grenade usage for both sides. If the terrorists intend to take either site, utility is essential to deny the CTs access to the most powerful and versatile positions. CTs can use grenades easily and clever grenade use can cause the Terrorists to take a lot of damage before engaging.
All of the weapons can be used to great effect on this map. AWPers have a place on both sites as they can secure important locations for the CTs and create essential openings for the terrorists. Rifles can be used across the map to great effect and, from my experiences with friends, an aggressive CT at A site or mid can do massive amounts of damage with armed with just a shotgun. One of my favourite things about this map is its versatile gameplay as there are loads of different strategies that can be used effectively across the map with a vast variety of weapon selections and grenade throws.
The map's aesthetic features bright colours and lighting as I personally am not a fan of gloomy maps such as Office and Aztec. For example, on B site, the fence that separates the site from the train tracks behind it features a blue tarp which gives the site a splash of colour and contrasts with the bright white of the palace and the brown brick of the church. The textures used are clear so that player models are easily visible and any foliage is kept above the playable space of the map so as not to obscure a player model.
Designing a radar for this map was something I struggled with for sometime. I needed to find a way to clearly display the pit area of the map which runs from A site, underneath mid to the warehouse near B. It is an essential part of the map as it is the quickest but riskiest rotate for CTs and, if the terrorists manage to gain control of it, a useful route if terrorists want to fake either bombsite. Eventually however I decided upon using the Simple Radar style (http://simpleradar.com/) for the radar as it would allow for the entire map to be clear and the pit area visible on the radar without needing to make a multi layer radar for the map.
Any feedback on the layout or aesthetic of the map is greatly appreciated.
Hope you enjoy the map.
Elipsis