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[CS:GO] de_work (WIP)

  • gz.
  • June 1, 2017 at 12:48 AM
  • gz.
    • June 1, 2017 at 12:48 AM
    • #1

    Hi Mapcore!

    I am trying to get as much feedback as I can for my first defusal map.

    Workshop

    My profile

    Picture Album

    Bugtracker

    Overview


    Thank you for your time!

  • ItzOmega
    • June 1, 2017 at 12:41 PM
    • #2

    It looks nice so far!

  • gz.
    • June 1, 2017 at 7:58 PM
    • #3
    Quote from ItzOmega

    7 hours ago, ItzOmega said: It looks nice so far!

    Thanks, do you have anything that you think would make the map better?

  • gz.
    • June 4, 2017 at 3:21 AM
    • #4

    New update! Lots of semi-Final detailing at T spawn; Major layout changes at A and the A to mid connector, Clipping Fixes, others that I cant remember.

  • ItzOmega
    • June 4, 2017 at 11:22 AM
    • #5

    Hey man your overview of the map is not correctly placed. Remember when taking the screenshot of the overview that you game screen must be 1280x1024 (Apsect ratio 4:3) and must be windowed. Also you have to use the command cl_overviewmarker 1024 so that the image will be 1024x1024 when cropped.

    This is a video from TopHATTwaffle that explains that perfect (About 6:50 minute):

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    You can also put the numbers on the text file for the radar for bombsite A and B, CT and T spawn, so that the icons will appear on the radar when the map is loading.


    I would recommend you, as also happened to me, to lower the saturation for the Nuke crates, as they look too bright right now. For the rest I think it's a very good map! Keep working.

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