Heyho guys,
Recently I got interested in working on de_Oakwood again. Before reworking the layout, I really felt like gameplay was lacking all across the board. In my eyes almost all of this is able to be worked around by going for a more conventional three-lane layout, awarding you more space for single areas to toy around with gameplaywise.
By this point in time I have come up with countless rework-ideas for de_Oakwood's layout, sadly dropping the t-shaped mid-chokepoint I really wanted to keep for most of them.
But the one thing that really comes back to bite me in the b*** every time is the B bombsite. For the life of me I can not figure out a nice setup, in which B plays fair. In every constellation I came up with the terrorists are able to simply rush it down. MPs and Tec-9s are king, because I can't create long enough angles for rifles or snipers to be effective. So now I want to ask you clever people of MapCore:
'HOW WOULD YOU DESIGN A SMALL BOMBSITE?'
I am looking for rather general advice here, but if you'd like to specifically work on my problem with oakwood: I want to be able to meet these regulations:
- one "main" way in for the Ts,
- one "short" path for the Ts from mid
- one or two pathes in from CT side
- no round walls, mostly boxy shapes instead (preferably rectangular, but slanted walls are ok)
- 2 to 3 seconds of setup time for CTs before Ts can reach the actual site after first sighting
- use the server models from the source library as main pieces of cover (struts, boxes and such aren't forbidden though)
DISCLAIMER: Whatever ideas may arise from this thread, I will not be able to finish de_Oakwood in 2017, I'm just too busy with university and clubs. Therefore de_Oakwood has already started a probably more than one year-long hibernation until I finally have more time on my hands again to finish the project.
Cheers
!