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[WIP] cs_archives

  • leplubodeslapin
  • May 26, 2017 at 9:46 AM
  • leplubodeslapin
    • May 26, 2017 at 9:46 AM
    • #1

    A hostage map taking place in a library. Worked a lot on the layout to make it as competitively viable as it could be (for a hostage map layout), i believe.

    I wanted it to have some verticality. The CTs start outside and Terrorists inside near the hostages. Most of the map is inside.

    Ground floor :

    [Blocked Image: http://i.imgur.com/xkHafkr.png]


    Basement :

    [Blocked Image: http://i.imgur.com/pOj60Df.png]


    1st floor :

    [Blocked Image: http://i.imgur.com/9tL0Vtq.png]


    The layout has been recently validated.

    Right now i'm doing file management, putting everything in place and preparing all the assets that will be needed. Once it's ready and that i've created placeholders for props and textures, i'll look for an artist to work with me until the deadline.

  • Quotingmc
    • May 26, 2017 at 1:48 PM
    • #2

    This replacing Opera? I see it uses the same layout

  • Oliver
    • May 26, 2017 at 5:53 PM
    • #3

    Sweet, can't wait until its out on workshop ;)

  • leplubodeslapin
    • May 26, 2017 at 6:11 PM
    • #4
    Quote from Quotingmc

    8 hours ago, Quotingmc said: This replacing Opera? I see it uses the same layout

    Yes it replaces cs_opera. But no it doesn't use the same layout, half of it is different and even in the similar area there has been drastic changes (for example : the 3 main paths are now way more seperated, paths has been deleted/removed, the rescue area has been moved, an elevator replaces stairs and is not facing CTs so its use is reversed ...)

    [Blocked Image: http://i.imgur.com/SgSUzE5.jpg]cs_opera layout


    The main reason is that i changed it from an Opera to a library, the main room (on top of the radar) is completely different. And a lot of gameplay ideas changed the layout recently (started working on the project like 2 months ago, only on layout for now).

    Also, cs_opera has never been released for public download.

  • noobgames
    • May 26, 2017 at 6:47 PM
    • #5

    Wow! It looks really well made and polished already, can't wait to try it.

  • RivFader
    • May 27, 2017 at 9:14 AM
    • #6

    I liked what I saw of Opera back then during Mapcore playtests, I am a big fan of sewer entrances personally. Let's see how this design evolved, hope it works out alright!

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