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  3. Level Design

The dos and don’ts of CS:GO level design

  • El_Exodus
  • May 26, 2017 at 4:07 AM
  • El_Exodus
    • May 26, 2017 at 4:07 AM
    • #1

    The dos and don’ts of CS:GO level design - a guide to assist you crafting a well working competitive layout for CS:GO

    ________________________________________________

    New update (27th June 2019):

    The dos and donts of csgo level design - updated 2019-06-27.pdf

    Steam version of the guide here: https://steamcommunity.com/sharedfiles/fi…/?id=1110438811

    Spoiler Changelog:

    27th June 2019

    Added 5.5 Visual indicators for plant zones Fixed Link in Chapter 23


    ________________________________________________

    Original Post:

    Quote

    Quote

    I have been working on this for a long time now and was never able to wrap this project up. I've never been satisfied enough with the result to release it although the content has been complete for a long time. With the recently launched 2017 Mapcore CS:GO contest i figured it's about time to finish the ongoing rework and publish it no matter what since lots of the content will hopefully benefit any newcomer to CS:GO level design. Some chapters might even be interesting to more advanced mappers - who knows. I don't expect this release version to be perfect right away, so if there's any feedback or addition you'd like to see changed/implemented, please hit me up so i can further improve this guide.

    Credit where credit is due: MaanMan, will2k and others assisted me by proofreading and giving feedback to a very early version of this document. Since i reworked almost every paragraph, there might not be much left of their work, but i really have to appreciate the time they took. Thank you guys!

    I really hope this is helpful and that at least some new mappers can make use of it.

    Happy mapping and have a nice day!

    Files

    The dos and donts of csgo level design - updated 2019-06-27.pdf 3.61 MB – 407 Downloads
  • noobgames
    • May 26, 2017 at 6:55 PM
    • #2

    Thanks for this dude. Will really help when I get started with mapmaking!!

  • CURRYMATE
    • August 13, 2017 at 10:55 AM
    • #3

    thanks for this man

  • TheOnlyDoubleF
    • September 6, 2017 at 3:55 PM
    • #4

    I like the part on collision and visibility, That something we often forget!

  • Minos
    • September 6, 2017 at 6:25 PM
    • #5

    Wow I missed this before, great guide!!

  • El_Exodus
    • June 10, 2019 at 3:25 PM
    • #6

    New contest, new update!

    Took the chance to get the rework in a presentable state. Might be changing it further in the coming weeks depending on feedback. We'll see I guess.

    The dos and donts of csgo level design - 2019-06-10_2.pdf

    There is also a Steam version of the guide if you prefer that:

    https://steamcommunity.com/sharedfiles/fi…/?id=1110438811

    Files

    The dos and donts of csgo level design - 2019-06-10_2.pdf 3.09 MB – 208 Downloads
  • Interfearance
    • June 10, 2019 at 6:13 PM
    • #7

    Better metrics guide than valve LOL. Thanks on behalf of the community for this ❤️

  • That50'sGuy
    • June 10, 2019 at 6:20 PM
    • #8

    Goodie! This will certainly help out! I'll give it a read right now!

  • JorisCeoen
    • August 7, 2019 at 2:00 PM
    • #9

    There absolutely needs to be a segment in this tutorial (even if just very briefly) that highlights some of the features of the Wall Worm Model Tools, for those who are brand new to creating models from scratch. Or, add it to the references or additional links!

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